{"author_link":"\/users\/ooku","author_name":"ooku","author_uid":"ooku","comments":[],"epoch":1493149523,"event":"LD38","format":"md","ldjam_node_id":28402,"likes":1,"metadata":{"p_key":"91481","p_author":"ooku","p_authorkey":"1006494","p_urlkey":"304395","p_title":"ghost story","p_cat":"LDJam ","p_event":"LD38","p_time":"1493149523","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1006494","us_name":"ooku","us_username":"ooku","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":6494,"body":"Did I hear something about cake? \nMaybe not, but anyway for this anniversary I managed for the first time to participate in the compo and to submit something still buggy but working and (from my point of view) fun.  \n\n_ghost story_ is the attempt to include storytelling that doesn't interrupt the game flow (like _portal_ or _thomas was alone_) into a metroidvania game.\nMy goal was to include every Ludum Dare theme as quotes into the story dialog but as you can imagine time was too short... \n\nNow I won't spoil the experience with more explanation and hope you like my entry:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/ghost-story\n\nBtw, I'll buy you a beer if you figure out to witch song the background music refers :)\n\n ![ghost story.gif](\/\/\/raw\/e59\/1\/z\/26ac.gif) \n\n ![Bildschirmfoto 2017-04-24 um 02.27.15.png](\/\/\/raw\/e59\/1\/z\/26ad.png)\n\n\n    ","comments":0,"created":"2017-04-25T19:21:34Z","files":[],"files-timestamp":0,"id":28402,"love":1,"love-timestamp":"2017-04-25T20:10:52Z","meta":[],"modified":"2017-04-25T20:10:52Z","name":"ghost story","node-timestamp":"2017-04-25T19:46:16Z","parent":25592,"parents":[1,5,9,9405,25592],"path":"\/events\/ludum-dare\/38\/ghost-story\/ghost-story","published":"2017-04-25T19:45:23Z","scope":"public","slug":"ghost-story","subsubtype":"","subtype":"","type":"post","version":66585},"node_metadata":{"n_key":"28402","n_urlkey":"304395","n_parent":"25592","n_path":"\/events\/ludum-dare\/38\/ghost-story\/ghost-story","n_slug":"ghost-story","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6494","n_created":"1493148094","n_modified":"1493151052","n_version":"66585","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/ghost-story\/ghost-story","text":"Did I hear something about cake? \nMaybe not, but anyway for this anniversary I managed for the first time to participate in the compo and to submit something still buggy but working and (from my point of view) fun.  \n\n_ghost story_ is the attempt to include storytelling that doesn't interrupt the game flow (like _portal_ or _thomas was alone_) into a metroidvania game.\nMy goal was to include every Ludum Dare theme as quotes into the story dialog but as you can imagine time was too short... \n\nNow I won't spoil the experience with more explanation and hope you like my entry:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/ghost-story\n\nBtw, I'll buy you a beer if you figure out to witch song the background music refers :)\n\n ![ghost story.gif](\/\/\/raw\/e59\/1\/z\/26ac.gif) \n\n ![Bildschirmfoto 2017-04-24 um 02.27.15.png](\/\/\/raw\/e59\/1\/z\/26ad.png)\n\n\n    ","title":"ghost story","wayback_source":[]}