{"author_link":"\/users\/alex-lutay","author_name":"Alex Lutay","author_uid":"alex-lutay","comments":[],"epoch":1493170231,"event":"LD38","format":"md","ldjam_node_id":28489,"likes":7,"metadata":{"p_key":"91544","p_author":"Alex Lutay","p_authorkey":"1002702","p_urlkey":"304461","p_title":"City builder on a RAM chip","p_cat":"LDJam ","p_event":"LD38","p_time":"1493170231","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1002702","us_name":"Alex Lutay","us_username":"alex-lutay","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":2702,"body":"First of all - we made it. Yeah! :smiling_imp:\n\nWe even have had enough time to make tutorial-ish levels. I've tried to explain game mechanics through levels 1-5 (actually level 3 is my favourite), but sadly not polished them at all.\n\n![pic1](\/\/\/raw\/e8a\/z\/236b.png)\n\nGameplay wise our game is a city builder with heavy micromanagement (dem pops keep on dying). But not very heavy once you get it.\n\nEnough talking, [here is the game](https:\/\/ldjam.com\/events\/ludum-dare\/38\/memoryleak) anyway :)","comments":0,"created":"2017-04-26T01:07:29Z","files":[],"files-timestamp":0,"id":28489,"love":7,"love-timestamp":"2017-04-26T11:34:25Z","meta":[],"modified":"2017-04-26T11:34:25Z","name":"City builder on a RAM chip","node-timestamp":"2017-04-26T01:30:31Z","parent":22512,"parents":[1,5,9,9405,22512],"path":"\/events\/ludum-dare\/38\/memoryleak\/city-builder-on-a-ram-chip","published":"2017-04-26T01:30:31Z","scope":"public","slug":"city-builder-on-a-ram-chip","subsubtype":"","subtype":"","type":"post","version":67365},"node_metadata":{"n_key":"28489","n_urlkey":"304461","n_parent":"22512","n_path":"\/events\/ludum-dare\/38\/memoryleak\/city-builder-on-a-ram-chip","n_slug":"city-builder-on-a-ram-chip","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2702","n_created":"1493168849","n_modified":"1493206465","n_version":"67365","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/memoryleak\/city-builder-on-a-ram-chip","text":"First of all - we made it. Yeah! :smiling_imp:\n\nWe even have had enough time to make tutorial-ish levels. I've tried to explain game mechanics through levels 1-5 (actually level 3 is my favourite), but sadly not polished them at all.\n\n![pic1](\/\/\/raw\/e8a\/z\/236b.png)\n\nGameplay wise our game is a city builder with heavy micromanagement (dem pops keep on dying). But not very heavy once you get it.\n\nEnough talking, [here is the game](https:\/\/ldjam.com\/events\/ludum-dare\/38\/memoryleak) anyway :)","title":"City builder on a RAM chip","wayback_source":[]}