Why do we go outside everyday?
When the theme came out, I said "Fuck! What the hell I'm supposed to make?" :rolling_eyes:
I didn't wanted to make a small rolling planet even thought it's super cool (and I mean it).
So after some hours, I though: what has been my whole world for the past year? And the answer was clear: my home.
My small home. It's my little, personal world. And I'm actually not fond of leaving the house, because there's nothing out there for me in this town.
Anyway, personal dramas asides, I made a small room and a guy that didn't wanted to leave (he is also a gamedev, what a coincidence!). Within a 48 hours constraint, you gotta go with what feels most familiar.
Say hello to my little doggie:dog: (she's cute)

HOLY SHITS LOOK AT THOSE STATUS

It was funny to see how those anxienty/self-esteem/etc meters made the game feel more... gamey. Without them, there would be just a tedious bedroom because, well, it is tedious. But we've all been there... lonely in your bedroom, feeling lost.
:floppy_disk:But HEY COME CHECK OUT THIS GAME!! 48 HOURS? THAT SOUNDS INSANE!
Also on :mousethreebutton:ITCH.IO