Why do we go outside everyday?

When the theme came out, I said "Fuck! What the hell I'm supposed to make?" :rolling_eyes:

I didn't wanted to make a small rolling planet even thought it's super cool (and I mean it).

So after some hours, I though: what has been my whole world for the past year? And the answer was clear: my home.

My small home. It's my little, personal world. And I'm actually not fond of leaving the house, because there's nothing out there for me in this town.

Anyway, personal dramas asides, I made a small room and a guy that didn't wanted to leave (he is also a gamedev, what a coincidence!). Within a 48 hours constraint, you gotta go with what feels most familiar.

Say hello to my little doggie:dog: (she's cute) Why Go Outsideem! 23/em04em2017 19/em54_15.jpg

HOLY SHITS LOOK AT THOSE STATUS Why Go Outsideem! 23/em04em2017 19/em54_05.jpg

It was funny to see how those anxienty/self-esteem/etc meters made the game feel more... gamey. Without them, there would be just a tedious bedroom because, well, it is tedious. But we've all been there... lonely in your bedroom, feeling lost.

:floppy_disk:But HEY COME CHECK OUT THIS GAME!! 48 HOURS? THAT SOUNDS INSANE!

Also on :mousethreebutton:ITCH.IO