GrW : post-mortem-ish + timelapse

First of all : Happy Bday Ludum Dare. Third time here and it was, as always, a fantastic experience.
What went right
Suprisingly, a lot of things kinda worked out. I realy enjoy how the game works in its core concept. I'm pretty happy about art : pixel art sprites + normal maps, even if a bit tedious to make, look really cool.
Concept-wise I think the idea is pretty cool, code worked and is scalable if I ever want to come back and make a post-ld version.
But most of all : going to sleep BEFORE the theme release instead of waiting for it like a kid on christmas was the best idea I had for this whole jam.
What went wrong
Timing.
Timing.
Timing.
I wasted most of my second day trying to find a decent style for my character. I think I made 5 different versions. Then I was lacking time for everything else and had to cut a lot of things : no music, no sound, a pretty basic UI. I also feel like the controls could be muuuuch better. I made enough platformer to know what I'm doing wrong.
In the end, the game is meh. It doesn't feel finished. There is no win/lose condition, just an empty world to create and a bit of thinking on how to make special tiles.
Also : Prolapse (timelapse software) crashed and didn't save the .wtf file. I wasted two hours finding a way to recreate it before going to sleep (I shouldn't have but sleep deprivation and rational thinking are mutually exclusive)
And now ?
You can play the game here : https://ldjam.com/events/ludum-dare/38/grw
I'll add Mac and Linux build tonight, fluff out the entry and I'll think if I can do something more with this game or just let it die.
Day 2 and 3 timelapse
I usually post my timelapse at the end of each day but day 2 was the day of the recording crash. At the end of day 3 I went to sleep, woke up, took a nap then went back to sleep.
Day 2 :
https://www.youtube.com/watch?v=Yj-7pMTVFbk&feature=youtu.be
Day 3 :
https://www.youtube.com/watch?v=o_N6GpqBqw8&feature=youtu.be