{"author_link":"\/users\/tinyworlds","author_name":"tinyworlds","author_uid":"tinyworlds","comments":[],"epoch":1493585185,"event":"LD38","format":"md","ldjam_node_id":29105,"likes":10,"metadata":{"p_key":"91988","p_author":"tinyworlds","p_authorkey":"1003063","p_urlkey":"304906","p_title":"Our Little Island - Post Mortem","p_cat":"LDJam ","p_event":"LD38","p_time":"1493585185","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1003063","us_name":"tinyworlds","us_username":"tinyworlds","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":3063,"body":"The new site design doesn't seem to work well with lot's of text, so I'm gonna **keep things brief**!  \n  \n## What went well :smile:\n\n### 1. Using a familiar engine :wrench:\nI used Stencyl.com, which I used for most my 2D LDjam games so far.\nThe scripting\/coding is really easy & it allows to export the game to different platforms.\n\n### 2. Combining photos with 2D drawings :camera:\nI experimented with this concept before.\n![173f_compressed.jpg](\/\/\/raw\/7fb\/z\/2ddf.jpg)\nIt's a style not done so much recently and can be great to add something magical to a daily scene.\n\n### 3. Taking my time with the concept :watch:\nI spent almost all of the first day on the concept.  \nHere is one of my original concept artworks:  \n![conceptart_isle1.jpg](\/\/\/raw\/7fb\/z\/2de0.jpg)\nIn this phase, I was able to use creative techniques I learned recently, such as the Clustering-method.\n\n### 4. Taking breaks :shower:\nThis was probably the LDjam I spent the fewest hours on, next to my 4.8 hours entry one time.  \nI was surprised I still got a lot done, despite losing a lot of time to conception, resting and traveling.  \nAll the resting helped me to have more energy and focus to tackle things.  \n\n\n## What went wrong :neutral_face:\n\n### 1. Working while sick :sneezing_face:\nI had a pretty bad cold while I was working. This took away a lot of time and energy.\n\n### 2. Traveling to team members :steam_locomotive:\nI lost ~5 hours traveling to team members recording music & sound. Maybe next time jamming in the same room is quicker.\n\n### 3. Using random numbers in game design :interrobang:\nSeeds and branches spawn at a random time with random chance. This makes the game really hard to balance & player experience seems to differ a lot.\n\n## Summary\nAll in all I really enjoyed this Ludum Dare! The two monsters I created during the weekend grew very close to my heart and I can imagine doing something with them again.\nIf you haven't yet, you can click this link to play the game: https:\/\/ldjam.com\/events\/ludum-dare\/38\/our-little-island","comments":0,"created":"2017-04-30T20:27:32Z","files":[],"files-timestamp":0,"id":29105,"love":10,"love-timestamp":"2017-05-01T01:05:53Z","meta":[],"modified":"2017-05-01T01:05:53Z","name":"Our Little Island - Post Mortem","node-timestamp":"2017-04-30T23:36:25Z","parent":19901,"parents":[1,5,9,9405,19901],"path":"\/events\/ludum-dare\/38\/our-little-island\/our-little-island-post-mortem","published":"2017-04-30T20:46:25Z","scope":"public","slug":"our-little-island-post-mortem","subsubtype":"","subtype":"","type":"post","version":72559},"node_metadata":{"n_key":"29105","n_urlkey":"304906","n_parent":"19901","n_path":"\/events\/ludum-dare\/38\/our-little-island\/our-little-island-post-mortem","n_slug":"our-little-island-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3063","n_created":"1493584052","n_modified":"1493600753","n_version":"72559","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/our-little-island\/our-little-island-post-mortem","text":"The new site design doesn't seem to work well with lot's of text, so I'm gonna **keep things brief**!  \n  \n## What went well :smile:\n\n### 1. Using a familiar engine :wrench:\nI used Stencyl.com, which I used for most my 2D LDjam games so far.\nThe scripting\/coding is really easy & it allows to export the game to different platforms.\n\n### 2. Combining photos with 2D drawings :camera:\nI experimented with this concept before.\n![173f_compressed.jpg](\/\/\/raw\/7fb\/z\/2ddf.jpg)\nIt's a style not done so much recently and can be great to add something magical to a daily scene.\n\n### 3. Taking my time with the concept :watch:\nI spent almost all of the first day on the concept.  \nHere is one of my original concept artworks:  \n![conceptart_isle1.jpg](\/\/\/raw\/7fb\/z\/2de0.jpg)\nIn this phase, I was able to use creative techniques I learned recently, such as the Clustering-method.\n\n### 4. Taking breaks :shower:\nThis was probably the LDjam I spent the fewest hours on, next to my 4.8 hours entry one time.  \nI was surprised I still got a lot done, despite losing a lot of time to conception, resting and traveling.  \nAll the resting helped me to have more energy and focus to tackle things.  \n\n\n## What went wrong :neutral_face:\n\n### 1. Working while sick :sneezing_face:\nI had a pretty bad cold while I was working. This took away a lot of time and energy.\n\n### 2. Traveling to team members :steam_locomotive:\nI lost ~5 hours traveling to team members recording music & sound. Maybe next time jamming in the same room is quicker.\n\n### 3. Using random numbers in game design :interrobang:\nSeeds and branches spawn at a random time with random chance. This makes the game really hard to balance & player experience seems to differ a lot.\n\n## Summary\nAll in all I really enjoyed this Ludum Dare! The two monsters I created during the weekend grew very close to my heart and I can imagine doing something with them again.\nIf you haven't yet, you can click this link to play the game: https:\/\/ldjam.com\/events\/ludum-dare\/38\/our-little-island","title":"Our Little Island - Post Mortem","wayback_source":[]}