{"author_link":"\/users\/steve-johnson","author_name":"Steve Johnson","author_uid":"steve-johnson","comments":[],"epoch":1493598345,"event":"LD38","format":"md","ldjam_node_id":29130,"likes":4,"metadata":{"p_key":"92004","p_author":"Steve Johnson","p_authorkey":"1010500","p_urlkey":"304922","p_title":"The Design & Implementation of Rogue Basement","p_cat":"LDJam ","p_event":"LD38","p_time":"1493598345","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1010500","us_name":"Steve Johnson","us_username":"steve-johnson","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":10500,"body":"I wrote a long post describing how Rogue Basement works, how I made it, why I made various decisions, and how those decisions impact the player's experience.\n\nI was going to post it here, but the text field has an 8,000 character limit! So:\n\n# [Click here](http:\/\/steveasleep.com\/rogue_basement_post\/)","comments":1,"comments-timestamp":"2017-05-01T00:55:05Z","created":"2017-05-01T00:16:49Z","files":[],"files-timestamp":0,"id":29130,"love":4,"love-timestamp":"2017-05-03T06:50:55Z","meta":[],"modified":"2017-05-03T06:50:55Z","name":"The Design & Implementation of Rogue Basement","node-timestamp":"2017-05-01T00:25:45Z","parent":16318,"parents":[1,5,9,9405,16318],"path":"\/events\/ludum-dare\/38\/rogue-basement\/the-design-implementation-of-rogue-basement","published":"2017-05-01T00:25:45Z","scope":"public","slug":"the-design-implementation-of-rogue-basement","subsubtype":"","subtype":"","type":"post","version":72607},"node_metadata":{"n_key":"29130","n_urlkey":"304922","n_parent":"16318","n_path":"\/events\/ludum-dare\/38\/rogue-basement\/the-design-implementation-of-rogue-basement","n_slug":"the-design-implementation-of-rog","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10500","n_created":"1493597809","n_modified":"1493794255","n_version":"72607","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/rogue-basement\/the-design-implementation-of-rogue-basement","text":"I wrote a long post describing how Rogue Basement works, how I made it, why I made various decisions, and how those decisions impact the player's experience.\n\nI was going to post it here, but the text field has an 8,000 character limit! So:\n\n# [Click here](http:\/\/steveasleep.com\/rogue_basement_post\/)","title":"The Design & Implementation of Rogue Basement","wayback_source":[]}