{"author_link":"\/users\/joatski","author_name":"joatski","author_uid":"joatski","comments":[],"epoch":1493614961,"event":"LD38","format":"md","ldjam_node_id":29192,"likes":2,"metadata":{"p_key":"92054","p_author":"joatski","p_authorkey":"1023105","p_urlkey":"304972","p_title":"Mini-Postmortem for Planetary Garden","p_cat":"LDJam ","p_event":"LD38","p_time":"1493614961","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1023105","us_name":"joatski","us_username":"joatski","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":23105,"body":"![PlanetaryGarden_CoverLD.png](\/\/\/raw\/14a\/5\/z\/2ec0.png)\n\n## Play and Rate\nYou can download the compiled version for Windows as well as the project with source code and assets at [itch.io](https:\/\/joat.itch.io\/planetary-garden), and vote \/ leave feedback on the [LD 38 project page](https:\/\/ldjam.com\/events\/ludum-dare\/38\/planetary-garden).\n\n## Ludum Dare 38\nFor one reason or another I\u2019ve never managed to participate in a Ludum Dare before this past weekend (LD 38). Planetary Garden was made under the compo rules (worked alone, created all new assets, finished within 48 hours of starting). However, I got a late start (3 PM Sat) and did not submit in time for the official deadline, so it\u2019s technically a jam entry.\n\nThe theme was \u201ca small world\u201d, and I started riffing on various ideas for many connected small worlds: perhaps a platformer on a circular planet or mini golf where you switch worlds.  These ideas didn\u2019t quite jell or seemed out of scope considering compo rules, and incremental games have been on my mind as well, so I ended up going in that direction (tho Planetary Golf seems like it has legs, might revisit it in the future).\n\n## Art Style\nEntering the compo means that you have to make all of your own art and audio (with some very limited exceptions for fonts and brushes\/samples, etc\u2026 that are suitably transformed). I\u2019m not a particularly good artist, so I went with a watercolor artistic style that let me leverage materials for most of the impact, and created the actual art as simple RGB masks (outer border, inner border\/outline, and fill color). I wasn\u2019t going for realism but just something evocative of watercolors, with variations in opacity and splotichiness generated by a couple of noise samples operating in screen space so it looks coherent across objects.\n\n## Final Thoughts\nI'm pretty happy with the outcome, especially after a few 'ascensions' of playing.  If I had more time it would have been nice to perhaps slowly zoom out or adjust the scale as plants are placed (so when there are few each is larger), as right now the art is tiny and the patterns aren't super evident until a lot are planted, but the current impl. still works well with it being a small world.  I still need some more practice to tackle the compo again next time, especially RE: learning to do simple music tracks.","comments":0,"created":"2017-05-01T04:48:16Z","files":[],"files-timestamp":0,"id":29192,"love":2,"love-timestamp":"2017-05-01T06:12:14Z","meta":[],"modified":"2017-05-01T06:12:14Z","name":"Mini-Postmortem for Planetary Garden","node-timestamp":"2017-05-01T05:02:41Z","parent":23107,"parents":[1,5,9,9405,23107],"path":"\/events\/ludum-dare\/38\/planetary-garden\/mini-postmortem-for-planetary-garden","published":"2017-05-01T05:02:41Z","scope":"public","slug":"mini-postmortem-for-planetary-garden","subsubtype":"","subtype":"","type":"post","version":72970},"node_metadata":{"n_key":"29192","n_urlkey":"304972","n_parent":"23107","n_path":"\/events\/ludum-dare\/38\/planetary-garden\/mini-postmortem-for-planetary-garden","n_slug":"mini-postmortem-for-planetary-ga","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"23105","n_created":"1493614096","n_modified":"1493619134","n_version":"72970","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/planetary-garden\/mini-postmortem-for-planetary-garden","text":"![PlanetaryGarden_CoverLD.png](\/\/\/raw\/14a\/5\/z\/2ec0.png)\n\n## Play and Rate\nYou can download the compiled version for Windows as well as the project with source code and assets at [itch.io](https:\/\/joat.itch.io\/planetary-garden), and vote \/ leave feedback on the [LD 38 project page](https:\/\/ldjam.com\/events\/ludum-dare\/38\/planetary-garden).\n\n## Ludum Dare 38\nFor one reason or another I\u2019ve never managed to participate in a Ludum Dare before this past weekend (LD 38). Planetary Garden was made under the compo rules (worked alone, created all new assets, finished within 48 hours of starting). However, I got a late start (3 PM Sat) and did not submit in time for the official deadline, so it\u2019s technically a jam entry.\n\nThe theme was \u201ca small world\u201d, and I started riffing on various ideas for many connected small worlds: perhaps a platformer on a circular planet or mini golf where you switch worlds.  These ideas didn\u2019t quite jell or seemed out of scope considering compo rules, and incremental games have been on my mind as well, so I ended up going in that direction (tho Planetary Golf seems like it has legs, might revisit it in the future).\n\n## Art Style\nEntering the compo means that you have to make all of your own art and audio (with some very limited exceptions for fonts and brushes\/samples, etc\u2026 that are suitably transformed). I\u2019m not a particularly good artist, so I went with a watercolor artistic style that let me leverage materials for most of the impact, and created the actual art as simple RGB masks (outer border, inner border\/outline, and fill color). I wasn\u2019t going for realism but just something evocative of watercolors, with variations in opacity and splotichiness generated by a couple of noise samples operating in screen space so it looks coherent across objects.\n\n## Final Thoughts\nI'm pretty happy with the outcome, especially after a few 'ascensions' of playing.  If I had more time it would have been nice to perhaps slowly zoom out or adjust the scale as plants are placed (so when there are few each is larger), as right now the art is tiny and the patterns aren't super evident until a lot are planted, but the current impl. still works well with it being a small world.  I still need some more practice to tackle the compo again next time, especially RE: learning to do simple music tracks.","title":"Mini-Postmortem for Planetary Garden","wayback_source":[]}