Miniverse - A Look at Programming

We wanted to make a turn based fighting game, but instead of getting more powerful attacks by leveling, you use a crafting system to create stronger weapons. A sense of exploration was also really important to us, and we hoped we accomplished that by hiding interesting "relics" (as we call them in-game) around space.

Play and Vote here!

Comp 1_7.gif

programming: @sebasrez