{"author_link":"\/users\/andrewl","author_name":"andrewl","author_uid":"andrewl","comments":[],"epoch":1493672968,"event":"LD38","format":"md","ldjam_node_id":29599,"likes":1,"metadata":{"p_key":"92367","p_author":"andrewl","p_authorkey":"1011551","p_urlkey":"305285","p_title":"My First Ludum Dare","p_cat":"LDJam ","p_event":"LD38","p_time":"1493672968","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1011551","us_name":"andrewl","us_username":"andrewl","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":11551,"body":"Small World was my first Ludum Dare, my first time with the Phaser framework and my first game\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/small-world-1\n\nI only had 6 hours, in three two-hour segments in which to put together the game, so I used some of the Agile principles from my day job to produce what I could. \n\nFirstly was to understand the constraints. In 6 hours I was never going to write a MMORPG, but if I used frameworks and tools like Phaser and Beatbox then I might be able to produce something. \n\nSecondly I approached each 2 hour segment as an agile sprint, so there had to be working software (ie a game that could be entered into the compo) at the end of each 2 hours. \n\nThe main part of the game was written in the first sprint, and whilst there was something playable there were no animations, sound, music or opening\/closing screens. The second sprint added instruction and game over screens, whilst the final sprint added animated sprites, sound effects and music. \n\nDespite the issues with the website, I enjoyed my first LD and hope that I get at least some feedback on thengame\/code etc. \n\nThanks for for reading! ","comments":0,"created":"2017-05-01T20:53:11Z","files":[],"files-timestamp":0,"id":29599,"love":1,"love-timestamp":"2017-05-02T17:32:43Z","meta":[],"modified":"2017-05-02T17:32:43Z","name":"My First Ludum Dare","node-timestamp":"2017-05-01T21:09:28Z","parent":24461,"parents":[1,5,9,9405,24461],"path":"\/events\/ludum-dare\/38\/small-world-1\/my-first-ludum-dare","published":"2017-05-01T21:09:28Z","scope":"public","slug":"my-first-ludum-dare","subsubtype":"","subtype":"","type":"post","version":75359},"node_metadata":{"n_key":"29599","n_urlkey":"305285","n_parent":"24461","n_path":"\/events\/ludum-dare\/38\/small-world-1\/my-first-ludum-dare","n_slug":"my-first-ludum-dare","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11551","n_created":"1493671991","n_modified":"1493746363","n_version":"75359","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/small-world-1\/my-first-ludum-dare","text":"Small World was my first Ludum Dare, my first time with the Phaser framework and my first game\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/38\/small-world-1\n\nI only had 6 hours, in three two-hour segments in which to put together the game, so I used some of the Agile principles from my day job to produce what I could. \n\nFirstly was to understand the constraints. In 6 hours I was never going to write a MMORPG, but if I used frameworks and tools like Phaser and Beatbox then I might be able to produce something. \n\nSecondly I approached each 2 hour segment as an agile sprint, so there had to be working software (ie a game that could be entered into the compo) at the end of each 2 hours. \n\nThe main part of the game was written in the first sprint, and whilst there was something playable there were no animations, sound, music or opening\/closing screens. The second sprint added instruction and game over screens, whilst the final sprint added animated sprites, sound effects and music. \n\nDespite the issues with the website, I enjoyed my first LD and hope that I get at least some feedback on thengame\/code etc. \n\nThanks for for reading! ","title":"My First Ludum Dare","wayback_source":[]}