{"author_name":"SidewalkSleeper","cat":"LD #37","comments":[{"author_name":"Yami no tenshi","time":"December 18, 2016 7:57 am","epoch":1482065820,"text":"Your link brings to the edit pannel of our own games \ud83d\ude09","spam":"N"}],"epoch":1482064740,"likes":1,"metadata":{"p_key":"926","p_author":"SidewalkSleeper","p_authorkey":"32416","p_urlkey":"35773","p_title":"DMG CTRL \u2013 post-Jam version","p_cat":"LD #37","p_event":"LD37","p_time":"1482064740","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"32416","us_name":"SidewalkSleeper","us_username":"sidewalksleeper","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/593814\/32416-shot0-1481577283.png\" alt=\"\" width=\"307\" height=\"231\" \/><\/p>\n <p>So, we decided to work on <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=32416\">our game<\/a> some more and address a few\u00a0of its shortcomings. Aside from cosmetic changes (like the way the intro plays out), we introduced gameplay improvements.<\/p>\n <p>Now, enemies come in waves, and you have some time to rebuild your ruins and prepare for the next attack. The difficulty steadily grows, too.<\/p>\n <p>Lastly, when you lose the game, you get a simple statistics of how many enemies you&#8217;ve killed. It is a logical addition, and god knows why we didn&#8217;t implement it in the first place. But hey, hindsight is 20\/20.<\/p>\n <p>NB: Since it&#8217;s a post-Jam version, you can&#8217;t judge our game based on it. You have to play and rate the original version.<\/p>\n <p>&nbsp;<\/p>","time":"December 18th, 2016 7:39 am","title":"DMG CTRL \u2013 post-Jam version"}