{"author_link":"\/users\/ladybenko","author_name":"ladybenko","author_uid":"ladybenko","comments":[],"epoch":1493815407,"event":"LD38","format":"md","ldjam_node_id":30018,"likes":2,"metadata":{"p_key":"92678","p_author":"ladybenko","p_authorkey":"1009932","p_urlkey":"305596","p_title":"Terrartisan post-mortem (part II: lessons learned and tools)","p_cat":"LDJam ","p_event":"LD38","p_time":"1493815407","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1009932","us_name":"ladybenko","us_username":"ladybenko","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":4,"author":9932,"body":"This is part II of the post-mortem for my LD38 entry, **Terrartisan**.\n\n- Read post-mortem part I (development log): https:\/\/ldjam.com\/events\/ludum-dare\/38\/terrartisan\/terrartisan-post-mortem-part-i-development-log\n- Link to the game (pls rate & review!): https:\/\/ldjam.com\/events\/ludum-dare\/38\/terrartisan\n\n![clouds.png](\/\/\/raw\/cc6\/2\/z\/393e.png)\n\n\n## What went wrong\n\n- My initial idea had an **scope that was way too large**. Yes, I managed to submit something, but at the beginning I wanted to have cute graphics, some sand worms poppping out from desert blocks, maybe dinosaurs\u2026\n- **I hadn't fully tested my desired setup for audio**, with two Pocket Operators connected to my audio interface. I ended up having to improvise and wasting time.\n- **Audiotool went down**. This was the first time that it happened during a jam, but I definitely don't wish to go through that again. I need to learn a DAW app I can run locally for the next jam.\n- **I didn't meal prep for the jam**, since I had work long hours during the week. While my snacks were healthy (raw nuts, gazpacho, yoghourt) I ordered take out, which is not the best food to keep my energy levels in check.\n- I missed an epic Bar\u00e7a victory with a goal in the last minute :_(\n\n## What went well\n\n- I managed to **cut features and compromise** to have something that was playable and fun. I couldn't stop thinking on [Ludum Dare #31](\/ludum-dare-31-post-mortem\/), for which I also made a simulation game (way overscoped) and ended up with a very rough entry.\n- **I didn't panic** and made bad decisions when I was getting behind of schedule. I think I have gotten very good at this in game jams.\n- I had **amazing support and encouragement over Twitter**. It was very motivating to see the worlds people were creating!\n- Although feature-wise this game was over scope, it **allowed me to sacrifice a lot in art**. This game can work with programmer's art (squares with solid colors) and people can still find it cute. This bought me time to work more on features and bug fixing.\n\n## Tools and apps\n\nHere is a list of tools I have used to make this game.\n\nCode:\n\n- JavaScript as a programming language\n- [Phaser](https:\/\/phaser.io) as the game framework\n- Git and Github for version control and backup\n- Github Pages to publish the game online while it was in progress\n- Gulp as a task manager\n- My [generator-gamejam](https:\/\/www.npmjs.com\/package\/generator-gamejam) to create the initial project template\n\nArt and audio:\n\n- [Pyxel Edit](http:\/\/pyxeledit.com\/) to make the art\n- Garage Band to compose music\n- [bfxr](http:\/\/bfxr.net) to generate sound effects\n\nMisc:\n\n- [Bear](http:\/\/www.bear-writer.com\/) to manage my TODO list\n- [GIF Brewery](http:\/\/gifbrewery.com\/) to make screen recordings to put them on Twitter\n- Pen and paper\n\nNote that since I went for very crude art, I didn't need to use my Wacom tablet to draw.","comments":0,"created":"2017-05-03T12:39:23Z","files":[],"files-timestamp":0,"id":30018,"love":2,"love-timestamp":"2017-05-17T00:34:51Z","meta":[],"modified":"2017-05-17T00:34:51Z","name":"Terrartisan post-mortem (part II: lessons learned and tools)","node-timestamp":"2017-05-03T12:43:27Z","parent":20494,"parents":[1,5,9,9405,20494],"path":"\/events\/ludum-dare\/38\/terrartisan\/terrartisan-post-mortem-part-ii-lessons-learned-and-tools","published":"2017-05-03T12:43:27Z","scope":"public","slug":"terrartisan-post-mortem-part-ii-lessons-learned-and-tools","subsubtype":"","subtype":"","type":"post","version":77733},"node_metadata":{"n_key":"30018","n_urlkey":"305596","n_parent":"20494","n_path":"\/events\/ludum-dare\/38\/terrartisan\/terrartisan-post-mortem-part-ii-lessons-learned-and-tools","n_slug":"terrartisan-post-mortem-part-ii-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9932","n_created":"1493815163","n_modified":"1494981291","n_version":"77733","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/terrartisan\/terrartisan-post-mortem-part-ii-lessons-learned-and-tools","text":"This is part II of the post-mortem for my LD38 entry, **Terrartisan**.\n\n- Read post-mortem part I (development log): https:\/\/ldjam.com\/events\/ludum-dare\/38\/terrartisan\/terrartisan-post-mortem-part-i-development-log\n- Link to the game (pls rate & review!): https:\/\/ldjam.com\/events\/ludum-dare\/38\/terrartisan\n\n![clouds.png](\/\/\/raw\/cc6\/2\/z\/393e.png)\n\n\n## What went wrong\n\n- My initial idea had an **scope that was way too large**. Yes, I managed to submit something, but at the beginning I wanted to have cute graphics, some sand worms poppping out from desert blocks, maybe dinosaurs\u2026\n- **I hadn't fully tested my desired setup for audio**, with two Pocket Operators connected to my audio interface. I ended up having to improvise and wasting time.\n- **Audiotool went down**. This was the first time that it happened during a jam, but I definitely don't wish to go through that again. I need to learn a DAW app I can run locally for the next jam.\n- **I didn't meal prep for the jam**, since I had work long hours during the week. While my snacks were healthy (raw nuts, gazpacho, yoghourt) I ordered take out, which is not the best food to keep my energy levels in check.\n- I missed an epic Bar\u00e7a victory with a goal in the last minute :_(\n\n## What went well\n\n- I managed to **cut features and compromise** to have something that was playable and fun. I couldn't stop thinking on [Ludum Dare #31](\/ludum-dare-31-post-mortem\/), for which I also made a simulation game (way overscoped) and ended up with a very rough entry.\n- **I didn't panic** and made bad decisions when I was getting behind of schedule. I think I have gotten very good at this in game jams.\n- I had **amazing support and encouragement over Twitter**. It was very motivating to see the worlds people were creating!\n- Although feature-wise this game was over scope, it **allowed me to sacrifice a lot in art**. This game can work with programmer's art (squares with solid colors) and people can still find it cute. This bought me time to work more on features and bug fixing.\n\n## Tools and apps\n\nHere is a list of tools I have used to make this game.\n\nCode:\n\n- JavaScript as a programming language\n- [Phaser](https:\/\/phaser.io) as the game framework\n- Git and Github for version control and backup\n- Github Pages to publish the game online while it was in progress\n- Gulp as a task manager\n- My [generator-gamejam](https:\/\/www.npmjs.com\/package\/generator-gamejam) to create the initial project template\n\nArt and audio:\n\n- [Pyxel Edit](http:\/\/pyxeledit.com\/) to make the art\n- Garage Band to compose music\n- [bfxr](http:\/\/bfxr.net) to generate sound effects\n\nMisc:\n\n- [Bear](http:\/\/www.bear-writer.com\/) to manage my TODO list\n- [GIF Brewery](http:\/\/gifbrewery.com\/) to make screen recordings to put them on Twitter\n- Pen and paper\n\nNote that since I went for very crude art, I didn't need to use my Wacom tablet to draw.","title":"Terrartisan post-mortem (part II: lessons learned and tools)","wayback_source":[]}