{"author_link":"\/users\/moski","author_name":"Moski","author_uid":"moski","comments":[],"epoch":1493899341,"event":"LD38","format":"md","ldjam_node_id":30148,"likes":10,"metadata":{"p_key":"92763","p_author":"Moski","p_authorkey":"1002325","p_urlkey":"305681","p_title":"Krita - The free art program I used for 3 Gamejams","p_cat":"LDJam ","p_event":"LD38","p_time":"1493899341","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1002325","us_name":"Moski","us_username":"moski","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":2325,"body":"![Screenshot006.png](\/\/\/raw\/519\/z\/3df7.png)\n\nMy buddy @jorgegamedev already posted a [timelapse video about our game, **Petty Puny Planet 38**](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38\/petty-puny-planet-38-planetary-cycle-timelapse), highlighting the evolution of the project from the coding and developing point of view. However, there\u2019s nothing there about how the art assets actually got done, because I did that on the side. Hooray for teamwork!\n\nLet me talk a bit about why I used [***Krita***, a free open-source digital painting program](https:\/\/krita.org\/en\/), to make the game assets for our 3 game jams so far, plus some other projects with varying degrees of success.\n\n![Screenshot004.png](\/\/\/raw\/519\/z\/3df8.png)\n*Some sprites from [**Hyper Holomayhem 37**](https:\/\/jorgegamedev.itch.io\/hyper-holomayhem), made for Ludum Dare 37. It\u2019s a quasi-randomly generated shooting arcade platformer.*\n\nThe most important part comes first: *Krita* is free and open source. Completely free. No hidden charges, no recurring payments, no shades-of-gray morality involved, no account making. I\u2019ve been using it for years now, and it\u2019s a solid alternative to others like *Paint Tool Sai*, *Fire Alpaca* and even *Photoshop* (as long as you don\u2019t need to use vectors or text, which are *Krita*\u2019s weak points. In which case, yes, I use *Photoshop*).\n\nIf you check the website, you\u2019re probably thinking that it\u2019s mostly a program for digital painting art, and yes, it is. Regardless, like pretty much any other art program, it can be used and adapted to suit your needs. For example, I\u2019ve been using it to make 2D assets for a few projects that @jorgegamedev and I have worked on. Our most recent one, made for this past *Ludum Dare 38*, is [**Petty Puny Planet 38**](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38), which uses full layered drawings.\n\n![Screenshot003.png](\/\/\/raw\/519\/z\/3df9.png)\n*A sample of [**Petty Puny Planet 38**](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38)\u2019s assets. Check it out and leave us a comment!*\n\nDuring *Ludum Dare 36 and 37*, however, we instead made games that used sprites. With brushes, guides and tools that can help with it, I also used Krita to make everything that you can see in our games, minus the text. All the UI, buttons and such were made with it as well. *Krita* is just that flexible.\n\n![Screenshot005.png](\/\/\/raw\/519\/z\/3dfa.png)\n**Colossorama 36* made for Ludum Dare 36, was our first game jam project. The original title screen was too gory, so we later updated the game as just [\u201c*Colossorama*\u201d](https:\/\/jorgegamedev.itch.io\/colossorama), with this more refined and appealing title screen*\n\nThus far, I\u2019ve shown that we\u2019ve used Krita for a platformer, an arena and even a simulator of sorts. While it\u2019s not public, we also made a tower defense game at some point. The assets, again, were made with *Krita*, even though the animations and what not were done inside of *Unity* itself. (Krita actually supports animation, but that's something I haven't dwelled on yet)\n\n![Screenshot001.png](\/\/\/raw\/519\/z\/3dfb.png)\n*Some enemies made for out tower defense game, which we might release in the future. It was a school assignment. Here, you can see some enemies, with their limbs separated, ready to be animated.*\n\nSince we\u2019re a team, it\u2019s been a breeze to separate our work and allow for the coders to code and the artists to art, which have resulted in appealing and polished experiences, or so we\u2019ve been told. But if you\u2019re a one person game jammer, well, with enough practice, you can have some of your most needed assets done within minutes. I\u2019m still learning a lot about this, but so far, I\u2019ve had a lot of fun.\n\n\n![Screenshot002.png](\/\/\/raw\/519\/z\/3dfc.png)\n*Platformer shooter concept art and assets that never were put to use. Oh well. Not all projects can be winners.*\n\nAside from games, though, I\u2019ve mostly used *Krita* to draw fanart, comics, original characters and even channel art for youtubers, streamers and what not. [Feel free to click on this shameless plug if you\u2019d like to check my deviantArt](http:\/\/memoski.deviantart.com\/).\n\n*Krita* doesn\u2019t reinvent the wheel nor try to do some arcane magic, so whatever you know about art theory, layers, filters and what not still applies.[Here\u2019s the link again if you\u2019d like to check it out!](https:\/\/krita.org\/en\/) Take it out for a spin and see if you can put it to use in your own projects. As for me, I can see myself using it in *Ludum Dare 39* as well. \n\f\nBefore I leave, if you liked this post, [please give **Pretty Puny Planet 38** a try](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38). I hope that you like what you see there. In behalf of the team Whales and Games, thanks for reading. Cheers! :whale:\n\n[Follow moski on Twitter](https:\/\/twitter.com\/The_Moski)\n\n[Follow Whales And Games on Twitter](https:\/\/twitter.com\/WhalesAndGames)","comments":2,"comments-timestamp":"2017-05-05T14:09:47Z","created":"2017-05-04T11:56:19Z","files":[],"files-timestamp":0,"id":30148,"love":10,"love-timestamp":"2017-05-06T15:13:00Z","meta":[],"modified":"2017-05-06T15:13:00Z","name":"Krita - The free art program I used for 3 Gamejams","node-timestamp":"2017-05-04T12:56:18Z","parent":19381,"parents":[1,5,9,9405,19381],"path":"\/events\/ludum-dare\/38\/petty-puny-planet-38\/krita-the-free-art-program-i-used-for-3-gamejams","published":"2017-05-04T12:02:21Z","scope":"public","slug":"krita-the-free-art-program-i-used-for-3-gamejams","subsubtype":"","subtype":"","type":"post","version":78568},"node_metadata":{"n_key":"30148","n_urlkey":"305681","n_parent":"19381","n_path":"\/events\/ludum-dare\/38\/petty-puny-planet-38\/krita-the-free-art-program-i-used-for-3-gamejams","n_slug":"krita-the-free-art-program-i-use","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2325","n_created":"1493898979","n_modified":"1494083580","n_version":"78568","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38\/krita-the-free-art-program-i-used-for-3-gamejams","text":"![Screenshot006.png](\/\/\/raw\/519\/z\/3df7.png)\n\nMy buddy @jorgegamedev already posted a [timelapse video about our game, **Petty Puny Planet 38**](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38\/petty-puny-planet-38-planetary-cycle-timelapse), highlighting the evolution of the project from the coding and developing point of view. However, there\u2019s nothing there about how the art assets actually got done, because I did that on the side. Hooray for teamwork!\n\nLet me talk a bit about why I used [***Krita***, a free open-source digital painting program](https:\/\/krita.org\/en\/), to make the game assets for our 3 game jams so far, plus some other projects with varying degrees of success.\n\n![Screenshot004.png](\/\/\/raw\/519\/z\/3df8.png)\n*Some sprites from [**Hyper Holomayhem 37**](https:\/\/jorgegamedev.itch.io\/hyper-holomayhem), made for Ludum Dare 37. It\u2019s a quasi-randomly generated shooting arcade platformer.*\n\nThe most important part comes first: *Krita* is free and open source. Completely free. No hidden charges, no recurring payments, no shades-of-gray morality involved, no account making. I\u2019ve been using it for years now, and it\u2019s a solid alternative to others like *Paint Tool Sai*, *Fire Alpaca* and even *Photoshop* (as long as you don\u2019t need to use vectors or text, which are *Krita*\u2019s weak points. In which case, yes, I use *Photoshop*).\n\nIf you check the website, you\u2019re probably thinking that it\u2019s mostly a program for digital painting art, and yes, it is. Regardless, like pretty much any other art program, it can be used and adapted to suit your needs. For example, I\u2019ve been using it to make 2D assets for a few projects that @jorgegamedev and I have worked on. Our most recent one, made for this past *Ludum Dare 38*, is [**Petty Puny Planet 38**](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38), which uses full layered drawings.\n\n![Screenshot003.png](\/\/\/raw\/519\/z\/3df9.png)\n*A sample of [**Petty Puny Planet 38**](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38)\u2019s assets. Check it out and leave us a comment!*\n\nDuring *Ludum Dare 36 and 37*, however, we instead made games that used sprites. With brushes, guides and tools that can help with it, I also used Krita to make everything that you can see in our games, minus the text. All the UI, buttons and such were made with it as well. *Krita* is just that flexible.\n\n![Screenshot005.png](\/\/\/raw\/519\/z\/3dfa.png)\n**Colossorama 36* made for Ludum Dare 36, was our first game jam project. The original title screen was too gory, so we later updated the game as just [\u201c*Colossorama*\u201d](https:\/\/jorgegamedev.itch.io\/colossorama), with this more refined and appealing title screen*\n\nThus far, I\u2019ve shown that we\u2019ve used Krita for a platformer, an arena and even a simulator of sorts. While it\u2019s not public, we also made a tower defense game at some point. The assets, again, were made with *Krita*, even though the animations and what not were done inside of *Unity* itself. (Krita actually supports animation, but that's something I haven't dwelled on yet)\n\n![Screenshot001.png](\/\/\/raw\/519\/z\/3dfb.png)\n*Some enemies made for out tower defense game, which we might release in the future. It was a school assignment. Here, you can see some enemies, with their limbs separated, ready to be animated.*\n\nSince we\u2019re a team, it\u2019s been a breeze to separate our work and allow for the coders to code and the artists to art, which have resulted in appealing and polished experiences, or so we\u2019ve been told. But if you\u2019re a one person game jammer, well, with enough practice, you can have some of your most needed assets done within minutes. I\u2019m still learning a lot about this, but so far, I\u2019ve had a lot of fun.\n\n\n![Screenshot002.png](\/\/\/raw\/519\/z\/3dfc.png)\n*Platformer shooter concept art and assets that never were put to use. Oh well. Not all projects can be winners.*\n\nAside from games, though, I\u2019ve mostly used *Krita* to draw fanart, comics, original characters and even channel art for youtubers, streamers and what not. [Feel free to click on this shameless plug if you\u2019d like to check my deviantArt](http:\/\/memoski.deviantart.com\/).\n\n*Krita* doesn\u2019t reinvent the wheel nor try to do some arcane magic, so whatever you know about art theory, layers, filters and what not still applies.[Here\u2019s the link again if you\u2019d like to check it out!](https:\/\/krita.org\/en\/) Take it out for a spin and see if you can put it to use in your own projects. As for me, I can see myself using it in *Ludum Dare 39* as well. \n\f\nBefore I leave, if you liked this post, [please give **Pretty Puny Planet 38** a try](https:\/\/ldjam.com\/events\/ludum-dare\/38\/petty-puny-planet-38). I hope that you like what you see there. In behalf of the team Whales and Games, thanks for reading. Cheers! :whale:\n\n[Follow moski on Twitter](https:\/\/twitter.com\/The_Moski)\n\n[Follow Whales And Games on Twitter](https:\/\/twitter.com\/WhalesAndGames)","title":"Krita - The free art program I used for 3 Gamejams","wayback_source":[]}