LD34 Theme Retrospective
This is my 7th Ludum Dare, and I know it’s basically tradition for all of us to complain about themes once they are chosen. However, out of the previous 6 times I’ve participated, I don’t remember the theme seriously HARMING games. Even the entire game on one screen theme probably produced some neat games. Maybe they were small in scope or a little annoying because of the one screen, but normal controls could be used etc.
However, out of 30-something games I played and rated this time (and that’s low by my normal standards), plus my own game, I feel some games were actively HARMED by the two-button theme. I know it’s theoretically optional, but many developers including myself apparently decided that we wanted to use it — or that perhaps we would be judged harshly for ignoring it and using the other theme.
Whatever the reason, many people including me ended up using two controls, and in some cases made neat, clever games THAT WERE REALLY ANNOYING TO PLAY. I thought maybe Morse code would be a clever idea, but the timing was too difficult for the vast majority of players. Even if the two-button mechanic was creative (maybe one does one thing, and one does the other thing, and both does a third thing), it might range from glitchy to frustrating to nearly ruining the player experience.
I may be a minority on this, and I’m sure some games WERE good even with two buttons. But next time you’re voting on a theme, I respectfully ask this: Please consider voting for a theme that relates to content rather than mechanical restriction. I really feel that the player experience will be better because of it.