Antagonistic - Ballance for the Feedback

So, yesterday we had the 'Changes based on Ludum feedback' patch. Today, we have the 'Ludum's feedback made the player OP' patch. Kinda had a feeling this was going to happen while I was tweaking all the acid spitting goodness, but I didn't have a chance to playtest it. Wow, both these patches have done wonders for pacing! I really wish there was some way to get previous players back in for another round... Ah, well.
I was already super pleased with how Antagonistic: Hamburger Hill launched from Compo (The original version is, of course, still available for downloading as well). Implementing feedback based on just a handful of players has pushed this title to heights I certainly would not have imagined back on that despair filled Saturday evening when I was slashing features left and right while crying about what a crap game I had created.
Anyway, if you're burned out from pixel-art puzzle platformers, I made this experimental little 3D Shooter/RTS/Towerless Defense thing about ants invading beetles to capture a hamburger. I'd love to hear your feedback on it.
My game page is: https://ldjam.com/events/ludum-dare/38/antagonistic-hamburger-hill
Thanks a million! Love you folks!