{"author_link":"\/users\/undefinist","author_name":"undefinist","author_uid":"undefinist","comments":[],"epoch":1493978250,"event":"LD38","format":"md","ldjam_node_id":30260,"likes":3,"metadata":{"p_key":"92852","p_author":"undefinist","p_authorkey":"1014645","p_urlkey":"305770","p_title":"Some (offline) post-jam updates for Landshift!","p_cat":"LDJam ","p_event":"LD38","p_time":"1493978250","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1014645","us_name":"undefinist","us_username":"undefinist","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":4,"author":14645,"body":"Over the past week or so I've been working a bit on a post-jam version of Landshift! For those who've played the game and read the comments you would know that I've been intending to port it to mobile.\n\nWell, before that, I wanted to make the game look *nicer*. Here's what the jam version looks like:\n![Capture2.PNG](\/\/\/raw\/539\/3\/z\/3f3b.png)\n\nAnd here's some work-in-progress on an updated design:\n![Capture.PNG](\/\/\/raw\/539\/3\/z\/3f3c.png)\n\nAlso, after a heck-ton of work, I finally got it on Android (a working, functional one that looks identical to the above picture).\n\nAnd if you haven't, check out [Landshift](https:\/\/ldjam.com\/events\/ludum-dare\/38\/landshift)!","comments":2,"comments-timestamp":"2017-05-05T12:19:06Z","created":"2017-05-05T09:50:12Z","files":[],"files-timestamp":0,"id":30260,"love":3,"love-timestamp":"2017-05-05T11:55:22Z","meta":[],"modified":"2017-05-05T12:19:06Z","name":"Some (offline) post-jam updates for Landshift!","node-timestamp":"2017-05-05T09:57:30Z","parent":18618,"parents":[1,5,9,9405,18618],"path":"\/events\/ludum-dare\/38\/landshift\/some-offline-post-jam-updates-for-landshift","published":"2017-05-05T09:57:30Z","scope":"public","slug":"some-offline-post-jam-updates-for-landshift","subsubtype":"","subtype":"","type":"post","version":79149},"node_metadata":{"n_key":"30260","n_urlkey":"305770","n_parent":"18618","n_path":"\/events\/ludum-dare\/38\/landshift\/some-offline-post-jam-updates-for-landshift","n_slug":"some-offline-post-jam-updates-fo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14645","n_created":"1493977812","n_modified":"1493986746","n_version":"79149","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/landshift\/some-offline-post-jam-updates-for-landshift","text":"Over the past week or so I've been working a bit on a post-jam version of Landshift! For those who've played the game and read the comments you would know that I've been intending to port it to mobile.\n\nWell, before that, I wanted to make the game look *nicer*. Here's what the jam version looks like:\n![Capture2.PNG](\/\/\/raw\/539\/3\/z\/3f3b.png)\n\nAnd here's some work-in-progress on an updated design:\n![Capture.PNG](\/\/\/raw\/539\/3\/z\/3f3c.png)\n\nAlso, after a heck-ton of work, I finally got it on Android (a working, functional one that looks identical to the above picture).\n\nAnd if you haven't, check out [Landshift](https:\/\/ldjam.com\/events\/ludum-dare\/38\/landshift)!","title":"Some (offline) post-jam updates for Landshift!","wayback_source":[]}