{"author_link":"\/users\/icxon","author_name":"icxon","author_uid":"icxon","comments":[],"epoch":1494084399,"event":"LD38","format":"md","ldjam_node_id":30383,"likes":3,"metadata":{"p_key":"92944","p_author":"icxon","p_authorkey":"1000482","p_urlkey":"305862","p_title":"How It's Made: Exploits","p_cat":"LDJam ","p_event":"LD38","p_time":"1494084399","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000482","us_name":"icxon","us_username":"icxon","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":14,"author":482,"body":"Usually, [exploits](https:\/\/en.wikipedia.org\/wiki\/Video_game_exploits) in games is a bad thing, even considered a cheat and big issue for online games.\n\nHowever, sometimes it can be fun and useful:\n\n[![VG-LD38-72.gif](\/\/\/raw\/2e1\/z\/4006.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/protolife)\n_(default slow pew-pew on the left side and very extremely rapid pew-pew-pew on the right side)_\n\n[Our game](https:\/\/ldjam.com\/events\/ludum-dare\/38\/protolife) tries to match all valid structures almost every game tick, so when player removes a single block from a turret and places it back -- it resets the attack cooldown since the game creates a new turret structure on the same place over and over.\n\nWe decided to leave it as is. Although it's a bit messy in some cases :smile::\n\n[![VG-LD38-75.gif](\/\/\/raw\/2e1\/z\/4011.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/protolife)\n\n\n### Does your LD game have some exploits?","comments":2,"comments-timestamp":"2017-05-07T21:38:26Z","created":"2017-05-06T15:00:48Z","files":[],"files-timestamp":0,"id":30383,"love":3,"love-timestamp":"2017-05-06T22:47:41Z","meta":[],"modified":"2017-05-07T21:38:26Z","name":"How It's Made: Exploits","node-timestamp":"2017-05-06T15:26:39Z","parent":21789,"parents":[1,5,9,9405,21789],"path":"\/events\/ludum-dare\/38\/protolife\/how-its-made-exploits","published":"2017-05-06T15:26:39Z","scope":"public","slug":"how-its-made-exploits","subsubtype":"","subtype":"","type":"post","version":79670},"node_metadata":{"n_key":"30383","n_urlkey":"305862","n_parent":"21789","n_path":"\/events\/ludum-dare\/38\/protolife\/how-its-made-exploits","n_slug":"how-its-made-exploits","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"482","n_created":"1494082848","n_modified":"1494193106","n_version":"79670","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/protolife\/how-its-made-exploits","text":"Usually, [exploits](https:\/\/en.wikipedia.org\/wiki\/Video_game_exploits) in games is a bad thing, even considered a cheat and big issue for online games.\n\nHowever, sometimes it can be fun and useful:\n\n[![VG-LD38-72.gif](\/\/\/raw\/2e1\/z\/4006.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/protolife)\n_(default slow pew-pew on the left side and very extremely rapid pew-pew-pew on the right side)_\n\n[Our game](https:\/\/ldjam.com\/events\/ludum-dare\/38\/protolife) tries to match all valid structures almost every game tick, so when player removes a single block from a turret and places it back -- it resets the attack cooldown since the game creates a new turret structure on the same place over and over.\n\nWe decided to leave it as is. Although it's a bit messy in some cases :smile::\n\n[![VG-LD38-75.gif](\/\/\/raw\/2e1\/z\/4011.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/protolife)\n\n\n### Does your LD game have some exploits?","title":"How It's Made: Exploits","wayback_source":[]}