{"author_link":"\/users\/caryoscelus","author_name":"caryoscelus","author_uid":"caryoscelus","comments":[],"epoch":1494414828,"event":"LD38","format":"md","ldjam_node_id":30611,"likes":1,"metadata":{"p_key":"93109","p_author":"caryoscelus","p_authorkey":"1000161","p_urlkey":"306027","p_title":"Power department post-ld","p_cat":"LDJam ","p_event":"LD38","p_time":"1494414828","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1000161","us_name":"caryoscelus","us_username":"caryoscelus","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":161,"body":"Hey all!\n\nI know this might sound unreliable from someone who promised to continue working\non most of their games and yet haven't delivered much, but this time i'm not\nalone and post-ld is going better than usual.\n\n![power-department-1.png](\/\/\/raw\/1a\/z\/426e.png)\n\nPower Department \"First Proper Post-LD Release\" (i just invented that codename\nsince we haven't came up with some proper versioning yet) is a pretty modest\nincremental upgrade, with improvements in:\n\n- balance (the game was (in)famous for possible \"instadeath\" even on easy mode;\n  now it might've become too easy - we have a long road to fix balance properly)\n- video (sound volume tweaks, full-sized render, a short scene added)\n- ui & map display (power area highlight, removed unused action, ability to\n  toggle tiled layer with M and perhaps something more that i forgot)\n\nThe bigger improvements are on the way - they're in fact already present in\ndevelopment branch, but it isn't playable yet (@cameron-seebach did some nice rewriting\nfrom LD rush code to a better architecture). There probably won't be much\nchanges from me (i.e. story bits) quite soon yet, because making proper\nanimation will take some time and i'm even not making it yet - i'm busy creating\na tool to make it.\n\n### [Play here](http:\/\/powercompany.games\/)\n### [LD entry](https:\/\/ldjam.com\/events\/ludum-dare\/38\/power-department)","comments":0,"created":"2017-05-09T17:01:06Z","files":[],"files-timestamp":0,"id":30611,"love":1,"love-timestamp":"2017-05-10T11:45:55Z","meta":[],"modified":"2017-05-10T11:45:55Z","name":"Power department post-ld","node-timestamp":"2017-05-10T11:13:48Z","parent":22098,"parents":[1,5,9,9405,22098],"path":"\/events\/ludum-dare\/38\/power-department\/power-department-post-ld","published":"2017-05-10T11:13:48Z","scope":"public","slug":"power-department-post-ld","subsubtype":"","subtype":"","type":"post","version":81114},"node_metadata":{"n_key":"30611","n_urlkey":"306027","n_parent":"22098","n_path":"\/events\/ludum-dare\/38\/power-department\/power-department-post-ld","n_slug":"power-department-post-ld","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"161","n_created":"1494349266","n_modified":"1494416755","n_version":"81114","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/power-department\/power-department-post-ld","text":"Hey all!\n\nI know this might sound unreliable from someone who promised to continue working\non most of their games and yet haven't delivered much, but this time i'm not\nalone and post-ld is going better than usual.\n\n![power-department-1.png](\/\/\/raw\/1a\/z\/426e.png)\n\nPower Department \"First Proper Post-LD Release\" (i just invented that codename\nsince we haven't came up with some proper versioning yet) is a pretty modest\nincremental upgrade, with improvements in:\n\n- balance (the game was (in)famous for possible \"instadeath\" even on easy mode;\n  now it might've become too easy - we have a long road to fix balance properly)\n- video (sound volume tweaks, full-sized render, a short scene added)\n- ui & map display (power area highlight, removed unused action, ability to\n  toggle tiled layer with M and perhaps something more that i forgot)\n\nThe bigger improvements are on the way - they're in fact already present in\ndevelopment branch, but it isn't playable yet (@cameron-seebach did some nice rewriting\nfrom LD rush code to a better architecture). There probably won't be much\nchanges from me (i.e. story bits) quite soon yet, because making proper\nanimation will take some time and i'm even not making it yet - i'm busy creating\na tool to make it.\n\n### [Play here](http:\/\/powercompany.games\/)\n### [LD entry](https:\/\/ldjam.com\/events\/ludum-dare\/38\/power-department)","title":"Power department post-ld","wayback_source":[]}