Starstruck Ducky Post-Mortem

One more down. My 24th jam, if I've kept tally correctly. I think I'll celebrate once I hit a 100...
The Team
This time, once again, I worked in a team! @Cataya tackled audio and GUI so that I didn't have to! Teamwork sure is a blessing isn't it.
We got some brainstorming help from a passing guest who had no time to commit to the project proper. The background art was kindly donated to our cause by @CTTFOW who worked on a different project at the time. Any little thing helps!
The Jam
3 Days, 15 hour days, yet it didn't take its toll. Seems I'm used to it by now (a few energy drinks sure help too).
The design came together in a few hours, surprisingly easily. Of course in the end all of the high-end features were cut leaving only the core requirements. This allowed us to shift gears at the halfway point away from code, to the nebulous waters of audio-visuals.
Other than design the first day was spent on architecture and features. Got the interactivity implemented on the second day and spent the rest of it on graphics (Blender FTW!). Third was mostly for polish. Stayed up till 02.30 to add in a last few assets (hats!). Totally worth it.
I also had a few RL responsibilities concerting the jam site, but it didn't take more than a few hours. I assisted others too, which took a few extra hours. You just gotta help them first timers survive.
The Result
Pretty much spot on achievement. Once again I can claim this to be my most successful jam to date! Well, the last one didn't go so swimmingly so I guess this is an upswing rather than a steady climb.
Been reviewing loads of LD entries too and ~~harvesting~~ attracting many eyeballs as a result.