{"author_name":"axoona","cat":"LD #34","comments":[],"epoch":1451566260,"likes":3,"metadata":{"p_key":"9340","p_author":"axoona","p_authorkey":"56919","p_urlkey":"44557","p_title":"We used to be Neighbours Post Mortem","p_cat":"LD #34","p_event":"LD34","p_time":"1451566260","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"56919","us_name":"axoona","us_username":"axoona","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>These are some post-mortem thoughts on my game <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=56919\">We used to Be Neighbours<\/a> &#8211; a game about growing walls.<br \/>\n This time I wanted to create something that would maybe make people think for a while after playing the game&#8230;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen25.jpg\"><img class=\"alignnone size-large wp-image-525933\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen25-550x406.jpg\" alt=\"screen2\" width=\"550\" height=\"406\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen25-300x221.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen25-550x406.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen25.jpg 1188w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>For me Ludum Dare starts at 3am on Saturday so I prefered starting in the morning after breakfast \ud83d\ude09<br \/>\n This time I have actually spent some time on Friday, brainstorming some of the 20 final themes. Nothing too detailed, just sketching the main game concept and judging it&#8217;s feasability in 48h period. I had an idea for Growing and I didn&#8217;t have any for Two button Control so I sticked with my initial concept for Growing theme.<\/p>\n <p>On Saturday morning I have detailed my game design, I didn&#8217;t want the game to be too complex as I had practically no code base (just the main menu, sound control, image loading etc) so I had to do everything from scratch.<br \/>\n But it turns out in the end that the fact that the game isn&#8217;t too complex is probably it&#8217;s major flaw&#8230;<br \/>\n Yet, there are still several strategies to tackle the game, so it should get the player entertained for a while as the real objective of the game is not to get the maximum points but to unlock the alternative ending.<\/p>\n <p>I am really happy about <strong>the music<\/strong> in this game. Even though I have spent a few hours composing a song in MuseScore on sax and piano only to realize in the end that it didn&#8217;t suit the mood of the game too much. So I had to rapidly compose something diffrent (using LMMS) which turned out quite all right considering the scarce time I had.<\/p>\n <p>In the end as I really liked the sax and piano song I decided to play it when the player unlocks the alternative ending.<\/p>\n <p>You can find both songs here:<br \/>\n <em><a href=\"http:\/\/www.newgrounds.com\/audio\/listen\/659023\">We used to be Neighbours Theme<\/a><\/em><br \/>\n <em><a href=\"http:\/\/www.newgrounds.com\/audio\/listen\/659022\">Theme in F for sax and piano<\/a><\/em><br \/>\n (I tried to embed these in my post but it doesn&#8217;t seem to work..)<\/p>\n <p>Overall it was a good Ludum Dare, except for debugging which took longer than expected I managed to do everything as planned which is a plus.<\/p>\n <p>Why don&#8217;t you give <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=56919\">the game<\/a> a try?<\/p>","time":"December 31st, 2015 7:51 am","title":"We used to be Neighbours Post Mortem"}