ReachTheTop: Post Mortem
Hi reader/gamer/everyone.
I wanted to share the experience of my second entry in a Ludum Dare compo (the
first one being for the 30 edition, last year, at the same time but in team).
What went wrong
- The themes. I was confused when the two themes where announced because I am a regular twitch spectator of Ludum Dare’s video and it is the first time I saw
this happening. So instead of restricting myself to both themes, I just throw one away (two button controls) although I saw great games these past two weeks that used well the combination of the two themes.
- The preparation. I used Unity5 for the first time. Yet I should have premade some basecode and that was not the case. I could have concentrate more on content than coding.
- The scope. Like last year I targeted too many content (and you can feel it when playing the game).
What went right
- Wow, finally a _game_ from scratch made by myself. Felt so good !
- Worked all week-end, from 8 AM Saturday to 3 AM Monday with 12 hours of sleep (Paris timezone makes the Ludum Dare starts at 3 AM Saturday).
- Feedbacks were awsome! I decided to continue and make a post-compo version. I would love to keep it as a long-term project with constant updates.
Here’s a screenshot. (The graphics are either made by me or @TChassin)
I’ll probably open a blog and post a roadmap for the post-compo game that I temporary called Adventures of Azimov.
So thanks to every friends and familly that supported me and of course to my
girlfriend who makes the best cannelés in the world 
And if you haven’t play it yet, try my entry here.
Merry christmas and happy new year !
Comments
28. Dec 2015 · 10:51 UTC
Cool people work without base code 😛
28. Dec 2015 · 13:59 UTC
Nom, nom, nom, nom… Hmmmm, le bons cannelés ! Félicitations à toi d’avoir fini ton premier jeu ! 😉
