{"author_name":"nihilaleph","cat":"LD #34","comments":[],"epoch":1450977360,"likes":1,"metadata":{"p_key":"9403","p_author":"nihilaleph","p_authorkey":"49665","p_urlkey":"44621","p_title":"Earth Invader Post-Mortem","p_cat":"LD #34","p_event":"LD34","p_time":"1450977360","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"49665","us_name":"nihilaleph","us_username":"nihilaleph","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Time for another post-mortem! If you haven&#8217;t yet, you can play Earth Invader <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=49665\">here<\/a>!<\/p>\n <p>For this Ludum Dare I didn&#8217;t actually learn anything new&#8230; I was very focused with my own project that I didn&#8217;t learn anything particularly new. I actually started developing a new engine which would support 3D, but it&#8217;s way too far from being complete, so I decided that I would use Unity, since in my new project I&#8217;m going to use it anyway, so might as well begin practicing!<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>Unity<\/li>\n <\/ul>\n <p>This was my first time using Unity to release a game, and it went pretty well! I&#8217;ve tested before with some tutorials so I already knew that it was fairly easy to make something. The work flow was really smooth and wasn&#8217;t so difficult. Although I did want to make this game with my engine, it was good learning and worked well.<\/p>\n <ul>\n <li>Krita<\/li>\n <\/ul>\n <p>At first I was going for pixel art with GIMP, but then I thought, well, I always wanted to use Krita and try\u00a0 another graphic style. And so I did, and I&#8217;m pretty satisfied with the result! Krita is a great tool, even though I don&#8217;t have a tablet to draw I was able to use it well! It was difficult in the beginning to adopt a whole different style, but I guess it was worth it<\/p>\n <ul>\n <li>Audio<\/li>\n <\/ul>\n <p>As always, I used Bfxr for sound effect and Bosca Ceoil for music. It worked like the last Ludum Dare, nothing new, but the result was nice. I did have some difficulties with my composition, since I still only know the basics, but the result was something I was happy with<\/p>\n <ul>\n <li>New experiences<\/li>\n <\/ul>\n <p>In this Ludum Dare I tried some of new things. Uploaded the game at itch.io, did screen recording (I wanted to make a timelapse, but didn&#8217;t work well)&#8230; It was really fun and really good learning for my future projects!<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>A lot of setbacks<\/li>\n <\/ul>\n <p>This Ludum Dare was pretty harsh for me&#8230; I was really tired from work, then I spent the first 12 hours just trying to think a concept that I was happy with, then the energy went down in my house, and so on&#8230;. Yeah, not the best situation&#8230;<\/p>\n <ul>\n <li>Sudden change of style<\/li>\n <\/ul>\n <p>Although I&#8217;m happy with the style I adopted later, I already had some assets done so I had to remake them (I didn&#8217;t really, just made some touches to adapt them), so it got a bit inconsistent.<\/p>\n <ul>\n <li>No playtests<\/li>\n <\/ul>\n <p>I really wanted to have more playtests, but I didn&#8217;t have any&#8230; I really need to start searching for people that are willing to do that&#8230;<\/p>\n <p><strong>Conclusion<\/strong><\/p>\n <p>This was a really difficult Ludum dare for me. Not so much on technical part, that went pretty well, but setbacks from life. But still I managed to overcome them all and finish a game that I&#8217;m actually satisfied with! I really didn&#8217;t expect that&#8230; Even now I&#8217;m still pretty tired from the last part of the year, but I&#8217;m going to rest a lot this holiday! And let&#8217;s hope for a great year that&#8217;s coming! For the next Ludum Dare I hope I can finish my engine, get some more composition practice and make better animations! Congratulations everybody! Keep up the great work and let&#8217;s even work harder next time! Happy holidays!<\/p>\n <p>PS: Sorry it&#8217;s a bit hastily, I&#8217;m a bit short in time here ^^;<\/p>","time":"December 24th, 2015 12:16 pm","title":"Earth Invader Post-Mortem"}