Why Rworld (my entry) is a bad game. Lessons and learning from this ld 37
Hi everyone, this is an analyse of my game(Rworld) , I’ll try to explain why it’s a bad game and analyse my mistakes and success from this Ld.
When the theme was announced I searched a concept between 1 and 2 hours, and finnaly I found one which responding of my waits.
So the base concept of Rworld is that, you are in one level (one room for the theme) and it’s a reflexion/platform game in which the player can rotate the whole level to solve puzzle and access to new places. This mechanic would have let let the game to be interesting and complex even with only one level. But the reality is quite different because of the lots of errors and bad choices of mine.
So my first mistake was to not think clearly and develop my concept on paper before programming. Even if a lot of people give that as advice, paper never really helped me on my differents projects, for me it was a lost of time and not very helpfull … Until now , for this Ld paper was my greatest friend and helped me to solve bugs, work better on level design and be more efficient in my code. But I really started t use it a little bit too late and not enought.
My biggest mistake of this ludum dare was to not make my main mechanic perfect. Because of difficulties in code(I’m a beginner in gamedev) , I didn’t make the rotation feature as I imagined it at the beginning, and that was my biggest mistake. Because of that, my game doesn’t feel great, and the level design was very different compared at what it should be.
Bugs, make a game in 48h is not an excuse to have bugs, that what I learned after submitting my game and testing others. Before my submition I already known about a glitch which can be very painfull and hard/long to fix moreover I thought only very few people will see it. So that’s why I didn’t fix it, … and It was a mistake, There is currently more than a half of my game’s feedbacks which talk about it. And when I play other games I don’t see any bugs which are as painful as mine.
And finaly, polish is very important and doesn’t take a lot of time but I jumped this step and that was not a great Idea, with that I didn’t gain a lot of time and polish is important for player because it often make the game more enjoyable.
Let’s talk about success now :D, I think my biggest success (and the most surprising for me), is the art, it’s the first time I make my own art for a game, and during a gamejam futhermore but despite that some people told me they liked it, this was unexpected for me but very gratifying. Next time I’ll try to do the same with music.
I hope you’ll like this analyse and excuse me for my bad english.
You can see my entry here.