The Ratings are Not the Problem...

There's a lot of discussion about changing the way LD is scored, most of which involves adding additional layers between a game and a final score. This irks me, because as game designers, we should know better than to add additional friction between the user and what their desired outcomes should be. IE: Play Games, Get Score. Doesn't get better than that... simple information is highly compressible and easily learn-able.

My modest proposal: Don't change the scores. Instead, incentivize participation in the voting phase and being a good LD-Citizen both during and after the jam.

Reward users for going the extra mile with badges below their names, colored usernames. And allow the rating of feedback. A [<3] is great for passive posts but it encourages users to post fluffy or watered down comments. Instead, allow users to rate the feedback being given, and open up user awards for "Best Feedback". Have some kind of persistent score from jam to jam, and give us access to our analytics so we can see our numbers.