My LD Postmortem: Rating was a waste of time for me

Let me first thank everyone who has played and rated and commented for my game, it was very insightful.

Now that LD 38 is finally over, I should write a post mortem for what went well and what went wrong for me:

  • I've started my game on Sunday instead of Monday, but i still didn't had any inspiration for the theme and instead I just started on Sunday doing "whatever".
  • I finished the game, but there was a lot of last minute stuff, like "programmer graphics" because I really ran out of time. No sound or time for testing too; would have ironed out some bugs.
  • I think I got rank 150+ for fun, but the rest was way worse.
  • I've played and rated a lot of games (about 50), but this time voting doesn't really gives anything but bad scores.

In the end, this Ludum took me 3 weeks of playing/rating/commenting and 1 week of preparation.

For what? for a 500+ place overall???

Also, the site worked against me... uploading images was a mess (and probably still impossible unless i install a new browser), couldn't really opt out for categories until many people voted (which affected overall score...)

For me, the conclusion is that I might make games during LD for fun, but this rating part is so not worth it... for me at least. I won't spend 3 weeks playing LD games and rating and commenting on them... it feels just a waste of time. (And I know I'm not very good at making games under pressure.)

Don't worry, I will still make games (probably), just not in 72 hours (but, never say never)... This format doesn't work for me. And I will still play LD games by other people, but it won't feel like work any more.

PS. Well done everyone! and Thanks for the comments!