{"author_name":"Mango Malarkey","cat":"LD #37","comments":[],"epoch":1481984520,"likes":1,"metadata":{"p_key":"943","p_author":"Mango Malarkey","p_authorkey":"92315","p_urlkey":"35790","p_title":"Post Mortem \u2013 I have a rough diamond, it needs some polish to be truly amazing","p_cat":"LD #37","p_event":"LD37","p_time":"1481984520","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"92315","us_name":"Mango Malarkey","us_username":"mango-malarkey","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Sorry for a wall of text.<\/p>\n <p>TL;DR: I think I made a really nice game that has plenty of potential. <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=92315\">Please try it! <\/a><\/p>\n <p>&#8212;&#8212;&#8212;&#8212;<img class=\"size-medium wp-image-600935 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-12-03.10.18-300x176.png\" alt=\"Sk\u00e4rmklipp 2016-12-12 03.10.18\" width=\"300\" height=\"176\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-12-03.10.18-300x176.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-12-03.10.18-768x450.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-12-03.10.18-550x322.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-12-03.10.18.png 1194w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Now, a week after the ludum dare weekend I think I have recovered enough to write a post mortem. And I am not exaggerating &#8211; I have been exhausted this entire week from really pushing myself during those 48 hours (or maybe just the last 10 hours &#8211; procrastination is my second name).<\/p>\n <p>Ever since I started making games around a year ago I have had the idea of making a space rpg. It is you, your crew, your ship, and a star system. Traveling between stars, encountering\u00a0 enemies, trading goods and exploring the most remote parts of the universe. I think it is a great game concept and many would agree. I have attempted it before but gotten stuck on doing 3d combat, or prgramming an AI. Once I went weeks thinking about how to make an AI in a galaxy without actually sitting down and trying things. What needed was some pressure to produce something &#8211; enter ludum dare 37. <img class=\"size-medium wp-image-600939 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.20.41-300x167.png\" alt=\"Sk\u00e4rmklipp 2016-12-17 14.20.41\" width=\"300\" height=\"167\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.20.41-300x167.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.20.41-768x426.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.20.41.png 1200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>This was my third ludum dare and the first time I didn&#8217;t have plans with people over the weekend so I had some high expectations of what I could make now that I had the full 48 hours to work. I also had new skills and could make decent 3d models quite quickly as well as develop simple systems in unity, such as movement and shooting, in quite a short time. With these building blocks I really thought I could make something great. Did I? Well, as we all know, 48 hours goes quite quickly.<\/p>\n <p>Day 1 &#8211; Friday night.<\/p>\n <p>As I am in Sweden, my time zone is a bit off. This meant that the theme was announced 3 am for me, and I stayed up with some idea that I could start working as soon as the clock ticked over. But I was sitting there, staring at the screen with a blank mind and a tired body. I decide that this was the most stupid idea ever, and went to bed. I fall asleep though with an image in my mind &#8211; a one room spaceship.<\/p>\n <p>Day 2 &#8211; Saturday morning.<\/p>\n <p>Well, falling asleep at 4 am means that you don&#8217;t get up working at 8 am. Rather, it was around noon when I finally booted up my PC, and with this idea of a game based in a one room spaceship I started modeling in blender. A simple room, a desk, some computers, steering wheels, thrusters, and a character later i really believed in my idea and had a tingling feeling that I was working on my dream &#8211; a space rpg. Set on this goal, I took a lot of inspiration from FTL, a game I have barely played, but with direct control of a character inside a ship. I got a a system working where you could &#8220;travel&#8221; between stars. What it actually was was clicking on things and a text changed in the top of the screen. But this simplicity is key &#8211; you don&#8217;t need to actually move between stars, only give the impression that you do. <img class=\"size-medium wp-image-600938 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.24.20-300x174.png\" alt=\"Sk\u00e4rmklipp 2016-12-17 14.24.20\" width=\"300\" height=\"174\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.24.20-300x174.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.24.20-768x445.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.24.20-550x318.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.24.20.png 1197w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>Now it was around 7, 8 pm and I got kind of contempt, which is quite a dangerous feeling when you don&#8217;t really have any gameplay.\u00a0 My girlfriend came over and the rest of the night was spent watching movies and development stopped. I had an idea of sitting up all night continuing to work, but a mechanical keyboard and a girlfriend trying to sleep doesn&#8217;t go well together. However, this made me feel super stressed and I couldn&#8217;t sleep. I realized I didn&#8217;t actually have a game and these grand ideas suddenly felt quite impossible. Lying in bed I formed a mental list of the main features I wanted &#8211; combat, trading and upgrading. I also had specific ideas of how these were going to be implemented, but it was all spinning around in my mind.<\/p>\n <p>Day 3 &#8211; Sunday.<\/p>\n <p>The morning was spent both working on the game and spending time with my girlfriend. Lots of breaks and progress was quite slow, but the pressure of what I wanted to make was pushing me. Around 3 pm it was almost coming together, with 10 hours to the deadline (again, in Sweden the deadline is 3 am Monday morning).\u00a0 Combat was clunky but working, I had a really nice animation for moving between stars, and I was working on an inventory and trading system &#8211; something I feared would never work. However, keeping it simple again with limiting the amount of items that exists I could simply have each item be a string an not much more. This way was quick and easy to make, but it has very limited potential to be expanded, and a mess to work with if the game grew bigger. I continue to make an upgrade system and suddenly this mental list of mind that keep my head spinning was almost cleared. The time is around 8, 9 pm when my girlfriend goes home and I am in for the last sprint. What I needed was some kind of story, or goal in the game, as well as getting a win\/loss condition working. Slowly but surely, this started coming together and the game was nearing completion. Fixing last minute bugs, creating a simple tutorial, adding a main menu, made it just in time with about 10 minutes to spare before deadline. I throw together some screenshot, literally sitting on the edge of my seat and finally publish it on the website. Now during this time I was continuisly drinking coffee so when everything was done and finished, around 3:30 a, it took around another hour or so before I finally fell asleep. The game was done, but so was I. <img class=\"size-medium wp-image-600940 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.23.33-300x172.png\" alt=\"Sk\u00e4rmklipp 2016-12-17 14.23.33\" width=\"300\" height=\"172\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.23.33-300x172.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.23.33-768x440.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.23.33-550x315.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Sk\u00e4rmklipp-2016-12-17-14.23.33.png 1197w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>A week later. I am now sitting here and feel like I woke up after being a zombie for a week. The few comments I have gotten have been really nice. People seem to appreciate the effort and the scope I dared to have for this ludum dare. I also agree with the criticism &#8211; the combat is clunky, and movement is slow. A few quality-of-life improvements are needed but otherwise it has great potential.<\/p>\n <p>Potential, yes. And I do want to continue working on this. However, the code is a mess, a true and complete mess. The upgrade system, made in the last few hours has long hard coded string in it, and a simple spelling mistake would make it all fall apart. I hope I have the energy to sit down and rework some of this, because if I did, I think it could make a really great game.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=92315\">Try it out here,<\/a> and try to look past the rough surface, and see the potential behind it.<\/p>","time":"December 17th, 2016 9:22 am","title":"Post Mortem \u2013 I have a rough diamond, it needs some polish to be truly amazing"}