{"author_link":"\/users\/samusoidal","author_name":"Samusoidal","author_uid":"samusoidal","comments":[],"epoch":1495668836,"event":"LD38","format":"md","ldjam_node_id":32058,"likes":15,"metadata":{"p_key":"94319","p_author":"Samusoidal","p_authorkey":"1009689","p_urlkey":"307237","p_title":"Porting A Relatively Small World To Wii!","p_cat":"LDJam ","p_event":"LD38","p_time":"1495668836","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1009689","us_name":"Samusoidal","us_username":"samusoidal","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":4,"author":9689,"body":"That's right, it's getting ported to real console! Don't have any pictures yet, but suffice it to say that in about 550 lines of the ugliest, most inefficient C you've ever seen :wink: I have core gameplay mechanics implemented already (like running in circles around a planet like a moron).  \nAnd yes, it works on a real Wii (softmodded, of course).  \n![Dolphin 4.0.2  JIT64 DC  DX11  LLE  FPS 59 - VPS 60 - 100%.png](\/\/\/raw\/9d5\/2\/z\/494e.png)  \nSlight glitch in the textures...","comments":4,"comments-timestamp":"2017-05-26T03:20:27Z","created":"2017-05-24T23:30:22Z","files":[],"files-timestamp":0,"id":32058,"love":15,"love-timestamp":"2017-05-26T18:47:00Z","meta":[],"modified":"2017-05-26T18:47:00Z","name":"Porting A Relatively Small World To Wii!","node-timestamp":"2017-05-25T16:52:19Z","parent":15578,"parents":[1,5,9,9405,15578],"path":"\/events\/ludum-dare\/38\/a-relatively-small-world\/porting-a-relatively-small-world-to-wii","published":"2017-05-24T23:33:56Z","scope":"public","slug":"porting-a-relatively-small-world-to-wii","subsubtype":"","subtype":"","type":"post","version":86541},"node_metadata":{"n_key":"32058","n_urlkey":"307237","n_parent":"15578","n_path":"\/events\/ludum-dare\/38\/a-relatively-small-world\/porting-a-relatively-small-world-to-wii","n_slug":"porting-a-relatively-small-world","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9689","n_created":"1495668622","n_modified":"1495824420","n_version":"86541","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/a-relatively-small-world\/porting-a-relatively-small-world-to-wii","text":"That's right, it's getting ported to real console! Don't have any pictures yet, but suffice it to say that in about 550 lines of the ugliest, most inefficient C you've ever seen :wink: I have core gameplay mechanics implemented already (like running in circles around a planet like a moron).  \nAnd yes, it works on a real Wii (softmodded, of course).  \n![Dolphin 4.0.2  JIT64 DC  DX11  LLE  FPS 59 - VPS 60 - 100%.png](\/\/\/raw\/9d5\/2\/z\/494e.png)  \nSlight glitch in the textures...","title":"Porting A Relatively Small World To Wii!","wayback_source":[]}