{"author_link":"\/users\/minibobbo","author_name":"minibobbo","author_uid":"minibobbo","comments":[],"epoch":1500090789,"event":"LD39","format":"md","ldjam_node_id":33538,"likes":3,"metadata":{"p_key":"94411","p_author":"minibobbo","p_authorkey":"1001819","p_urlkey":"307534","p_title":"I'm in for number 8","p_cat":"LDJam ","p_event":"LD39","p_time":"1500090789","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001819","us_name":"minibobbo","us_username":"minibobbo","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":11,"author":1819,"body":"I'm in for the 8th time.  Last time I barely finished a game and then was traveling so I had no time to rate or play anyone else's games.  :hushed:\n\nAfter making games with [Luxe](https:\/\/luxeengine.com\/) and [Phaser](https:\/\/phaser.io\/), I'm returning to my first love: [Haxeflixel](http:\/\/haxeflixel.com\/). I'm excited about the new renderer coming down the pipeline (yay shaders!) and where the engine is going.  So that's what I'm using.\n\nI've also been working on some Haxeflixel helper tools over the last couple days.  A simple logger, some code to abstract user input and allow players to remap keyboard keys, and a TMX file helper.  They can all be found (with a readme file) here: https:\/\/github.com\/MiniBobbo\/HaxeFlixel_Tools\n\nRest of the tools:\n* IDE - [FlashDevelop](http:\/\/www.flashdevelop.org\/)\n* Graphics - [GraphicsGale](https:\/\/graphicsgale.com\/us\/) or [Inkscape] (https:\/\/inkscape.org\/en\/)\n* Sound - [LMMS] (https:\/\/lmms.io\/)\n* Source Control- [GitHub](https:\/\/github.com)","comments":0,"created":"2017-07-15T03:34:49Z","files":[],"files-timestamp":0,"id":33538,"love":3,"love-timestamp":"2017-07-15T18:53:17Z","meta":[],"modified":"2017-07-15T18:53:17Z","name":"I'm in for number 8","node-timestamp":"2017-07-15T03:53:09Z","parent":33537,"parents":[1,5,9,32802,33537],"path":"\/events\/ludum-dare\/39\/probe-abuse\/im-in-for-number-8","published":"2017-07-15T03:53:09Z","scope":"public","slug":"im-in-for-number-8","subsubtype":"","subtype":"","type":"post","version":88570},"node_metadata":{"n_key":"33538","n_urlkey":"307534","n_parent":"33537","n_path":"\/events\/ludum-dare\/39\/probe-abuse\/im-in-for-number-8","n_slug":"im-in-for-number-8","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1819","n_created":"1500089689","n_modified":"1500144797","n_version":"88570","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/probe-abuse\/im-in-for-number-8","text":"I'm in for the 8th time.  Last time I barely finished a game and then was traveling so I had no time to rate or play anyone else's games.  :hushed:\n\nAfter making games with [Luxe](https:\/\/luxeengine.com\/) and [Phaser](https:\/\/phaser.io\/), I'm returning to my first love: [Haxeflixel](http:\/\/haxeflixel.com\/). I'm excited about the new renderer coming down the pipeline (yay shaders!) and where the engine is going.  So that's what I'm using.\n\nI've also been working on some Haxeflixel helper tools over the last couple days.  A simple logger, some code to abstract user input and allow players to remap keyboard keys, and a TMX file helper.  They can all be found (with a readme file) here: https:\/\/github.com\/MiniBobbo\/HaxeFlixel_Tools\n\nRest of the tools:\n* IDE - [FlashDevelop](http:\/\/www.flashdevelop.org\/)\n* Graphics - [GraphicsGale](https:\/\/graphicsgale.com\/us\/) or [Inkscape] (https:\/\/inkscape.org\/en\/)\n* Sound - [LMMS] (https:\/\/lmms.io\/)\n* Source Control- [GitHub](https:\/\/github.com)","title":"I'm in for number 8","wayback_source":[]}