{"author_name":"GeeItSomeLaldy","cat":"LD #34","comments":[],"epoch":1450737900,"likes":3,"metadata":{"p_key":"9450","p_author":"GeeItSomeLaldy","p_authorkey":"40246","p_urlkey":"44668","p_title":"Music in 48 Hours","p_cat":"LD #34","p_event":"LD34","p_time":"1450737900","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"40246","us_name":"GeeItSomeLaldy","us_username":"\/author\/geeitsomelaldy\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>So one thing I always try and do is come up with some original music for my Ludum Dare entries and I dare say some of them work better than others.<\/p>\n <p>Original Music always brings out the best in even the worst games. Personally, I use <a href=\"http:\/\/www.singlecellsoftware.com\/caustic\">Caustic for Android<\/a> partly because I&#8217;m used to it now, and partly because if I <em>do <\/em>need to step away from development I can go somewhere completely different and still work on something to do with the game.<\/p>\n <p>One of the earliest pieces of code I wrote in Ludum Dare was a <a href=\"http:\/\/pastebin.com\/cgFJjPQD\">Background Music script<\/a> for Unity that played a track from the start then looped it from a fixed timecode when it reached the end. ie, a track might have a 4 second intro before getting into the main song, so at the end it&#8217;d loop back to the 4 second mark and continue.<\/p>\n <p>It&#8217;s not perfect, and there is probably a much better way of doing things, but it does what I need it do to (and one of the cool features is it lets you control its volume through PlayerPrefs so you can even tie it into an options screen)<\/p>\n <p>The music I&#8217;ve made, over the last 4 Ludum Dares, well I&#8217;ve compiled them all (for better or worse) on<a href=\"https:\/\/soundcloud.com\/canazza\/sets\/ludum-dare\"> soundcloud.<\/a><\/p>\n <p>The first LD game I made music for was as much an experiment in music as it was in making a game. <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=40246\">I am Sigma<\/a> (Theme: Entire game on one Screen) played more or less of the music the deeper into the game you went, eventually playing every layer on the very last screen.<\/p>\n <p>For my MiniLD game <a href=\"http:\/\/ludumdare.com\/compo\/minild-58\/?action=preview&amp;uid=40246\">Behind the Screens<\/a> (whose theme was &#8216;Pong&#8217;) I made two tracks with similar rhythms but different instruments to produce two different tones. One quite laid back and subtle, the other 8-bit style chiptune.<\/p>\n <p>The less said about the development of <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=40246\">Caber Toss<\/a> (An Unconventional Weapon) the better, but it involved suffering, sleep deprived, through a birthday party with no less than 14 under 8&#8217;s. The music for this one was made in an hour, shortly before submitting the game.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=40246\">Kaiju A-go-go<\/a> (You are the Monster), while not having an original name (I had no idea it had a namesake when I named my entry) had 4 short pieces of original music. The intro, the level loop, the boss theme and the outro music. Each of which is quite short, but I think work quite well.<\/p>\n <p>My current entry, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=40246\">Eva Ness goes to Hell<\/a>, while again mechanically frustrating (I did decide to make a 2-button platformer) contains 2 pieces of original music designed to be slightly unnerving, invoking a hellish landscape and with the boss theme, add in a little mix of church organs.<\/p>\n <p>&nbsp;<\/p>","time":"December 21st, 2015 5:45 pm","title":"Music in 48 Hours"}