{"author_link":"\/users\/anudin","author_name":"Anudin","author_uid":"anudin","comments":[],"epoch":1500392069,"event":"LD39","format":"md","ldjam_node_id":34185,"likes":3,"metadata":{"p_key":"94502","p_author":"Anudin","p_authorkey":"1013459","p_urlkey":"307809","p_title":"I'll be back","p_cat":"LDJam ","p_event":"LD39","p_time":"1500392069","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1013459","us_name":"Anudin","us_username":"anudin","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":4,"author":13459,"body":"baby...\nThis will be my third time participating in Ludum Dare. A short summary over my last two entries:\n* First entry didn't suck. I learned alot but in the end was unhappy with the used engine (LibGDX) due to lacking visual tools. It's really a shame because LibGDX is totally awesome. I'd still recommend it for games using tiles or procedurally generated games. [First entry - click me](https:\/\/anudin.itch.io\/age-of-garbage)\n* Second entry didn't suck on **the first glance**. But as soon as you realised that the best tactic is to wait... This could've easily been avoided by proper prototyping - which I will do this time! I was alot happier with the used engine this time though which was Godot. I think you can easily see that on the increase in visual quality :smile: [Second entry - click me](https:\/\/anudin.itch.io\/a-giant-called-frederick)\n\nSo third participation - second time with Godot. This time I'll prototype properly, stream the whole thing so I can find out where I loose time when the jam is over and use Git continously. Good luck to everyone, especially the first timers. Greetz Anudin\n\nEdit: I wanted to add that in addition to changing engines I also switched the strategie for my second participation. I tried to find a simple but fun game mechanic. I actually failed on the fun part but my idea was simple which is a good thing for a jam. But something very strange happened: I lost so much time! I still don't know where all the weekend went but I produced very little content for such a long time frame. Much less than on my first entry actually. This is the reason I want to live stream this time - so I can review on where my time is lost.","comments":0,"created":"2017-07-18T15:23:09Z","files":[],"files-timestamp":0,"id":34185,"love":3,"love-timestamp":"2017-07-19T03:03:11Z","meta":[],"modified":"2017-07-19T03:03:11Z","name":"I'll be back","node-timestamp":"2017-07-18T15:43:21Z","parent":34129,"parents":[1,5,9,32802,34129],"path":"\/events\/ludum-dare\/39\/luvius\/ill-be-back","published":"2017-07-18T15:34:29Z","scope":"public","slug":"ill-be-back","subsubtype":"","subtype":"","type":"post","version":89515},"node_metadata":{"n_key":"34185","n_urlkey":"307809","n_parent":"34129","n_path":"\/events\/ludum-dare\/39\/luvius\/ill-be-back","n_slug":"ill-be-back","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13459","n_created":"1500391389","n_modified":"1500433391","n_version":"89515","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/luvius\/ill-be-back","text":"baby...\nThis will be my third time participating in Ludum Dare. A short summary over my last two entries:\n* First entry didn't suck. I learned alot but in the end was unhappy with the used engine (LibGDX) due to lacking visual tools. It's really a shame because LibGDX is totally awesome. I'd still recommend it for games using tiles or procedurally generated games. [First entry - click me](https:\/\/anudin.itch.io\/age-of-garbage)\n* Second entry didn't suck on **the first glance**. But as soon as you realised that the best tactic is to wait... This could've easily been avoided by proper prototyping - which I will do this time! I was alot happier with the used engine this time though which was Godot. I think you can easily see that on the increase in visual quality :smile: [Second entry - click me](https:\/\/anudin.itch.io\/a-giant-called-frederick)\n\nSo third participation - second time with Godot. This time I'll prototype properly, stream the whole thing so I can find out where I loose time when the jam is over and use Git continously. Good luck to everyone, especially the first timers. Greetz Anudin\n\nEdit: I wanted to add that in addition to changing engines I also switched the strategie for my second participation. I tried to find a simple but fun game mechanic. I actually failed on the fun part but my idea was simple which is a good thing for a jam. But something very strange happened: I lost so much time! I still don't know where all the weekend went but I produced very little content for such a long time frame. Much less than on my first entry actually. This is the reason I want to live stream this time - so I can review on where my time is lost.","title":"I'll be back","wayback_source":[]}