{"author_name":"_benhumphries","cat":"LD #34","comments":[],"epoch":1450735080,"likes":0,"metadata":{"p_key":"9453","p_author":"_benhumphries","p_authorkey":"60146","p_urlkey":"44671","p_title":"Pyromaniac 3 \u2014 2 Post-Mortem","p_cat":"LD #34","p_event":"LD34","p_time":"1450735080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"60146","us_name":"_benhumphries","us_username":"\/author\/_benhumphries\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Good job on the game jam everyone!<\/p>\n <p>My game was Pyromaniac 3 &#8212; 2. Please check it out and leave me some feedback\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=60146\" target=\"_blank\">here<\/a>.<\/p>\n <p>This was my first Ludum Dare competition aside from the most recent Mini LD, but for me the Mini LD was more of a trial.<\/p>\n <p>I started off on Friday night brainstorming and eventually, with the help of my friend Paul, came up with the idea of a growing fire. From there I kind of just went with the idea and programmed in whatever I thought of.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/pyromaniacscreenshots.jpg\"><img class=\"alignnone size-medium wp-image-529176\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/pyromaniacscreenshots-300x216.jpg\" alt=\"pyromaniacscreenshots\" width=\"300\" height=\"216\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/pyromaniacscreenshots-300x216.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/pyromaniacscreenshots-550x396.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/pyromaniacscreenshots.jpg 1200w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>FRIDAY:<\/p>\n <ol>\n <li>Set up basic side scrolling player controller and camera that followed the player.<\/li>\n <li>Made a particle effect for fire.<\/li>\n <li>Made a particle effect for the player.<\/li>\n <li>Made a test level that consisted of a ground, a player, and nothing else.<\/li>\n <\/ol>\n <p>SATURDAY:<\/p>\n <ol>\n <li>Drew placeholder art for trees and the ground.<\/li>\n <li>Created a skybox that looks like the night sky (the fire looks cooler against a dark backdrop).<\/li>\n <li>Gave the trees the ability to be flammable.<\/li>\n <li>Ironed out bugs regarding the distance from which things are set on fire.<\/li>\n <li>Drew placeholder firefighter art.<\/li>\n <li>Implemented firefighters with very basic AI (run towards the player).<\/li>\n <li>Made a particle effect for the water stream of the firefighter and the water stream of the firetruck.<\/li>\n <li>Implemented the water stream for the firefighter and gave both the player and firefighter health variables.<\/li>\n <li>Made and implemented a fireball particle effect for the player to shoot.<\/li>\n <li>Implemented the taking of damage when hit with water.<\/li>\n <li>Implemented the firefighters&#8217; taking of damage when in contact with fire or fireballs.<\/li>\n <\/ol>\n <p>SUNDAY:<\/p>\n <ol>\n <li>Drew placeholder art for the firetrucks, houses, and bushes.<\/li>\n <li>Implemented firetrucks (but not the firetruck water particle system).<\/li>\n <li>Implemented a win condition and death condition.<\/li>\n <li>Implemented UIs for those conditions.<\/li>\n <li>Made a main menu, about screen, and level select.<\/li>\n <li>Realized I didn&#8217;t have any levels for the level select, so I made 4 basic levels.<\/li>\n <li>Set up a system for unlocking levels based on game completion.<\/li>\n <li>Decided not to replace the placeholder art because it was like 5:00 o&#8217;clock.<\/li>\n <li>Fixed a bug where the UIs weren&#8217;t responding to clicks.<\/li>\n <li>Added an Easter egg where there is a 1\/100 chance that when a firefighter spawns it spawns as Bono and has as much health as a firetruck.<\/li>\n <li>Play-tested for about 30 minutes and discovered a game-breaking jumping bug.<\/li>\n <li>Attempted three different solutions to the bug before fixing it 30 minutes before submitting.<\/li>\n <li>Set up an itch.io account and uploaded a web version and download version of my game.<\/li>\n <li>My friend came up with the slogan &#8220;15 years after the critically acclaimed fire-fighter fighting simulator, Pyromaniac 3, there is finally a sequel: Pyromaniac 3 &#8212; 2.&#8221;<\/li>\n <li>Uploaded the links to the game on the Ludum Dare website (at 8:30 because I didn&#8217;t realize there was a submission hour).<\/li>\n <li>Figured out how to upload the Unity project and uploaded that as my source.<\/li>\n <li>Polished the game page.<\/li>\n <li>Did my homework (cause that wasn&#8217;t my priority, obviously).<\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <p>Thanks to everyone who has played and given me feedback on my game, I appreciate it greatly!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/_benhumphries\/\" rel=\"tag\">_benhumphries<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld34\/\" rel=\"tag\">ld34<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludumdare\/\" rel=\"tag\">Ludumdare<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludumdare34\/\" rel=\"tag\">ludumdare34<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pyromaniac3-2\/\" rel=\"tag\">pyromaniac3--2<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"December 21st, 2015 4:58 pm","title":"Pyromaniac 3 \u2014 2 Post-Mortem"}