{"author_name":"YinYin","cat":"LD #34","comments":[{"author_name":"Drury","time":"December 21, 2015 5:05 pm","epoch":1450735500,"text":"Looked around your source the other day, discovered you were gathering inputs in an update function.","spam":"N"}],"epoch":1450734360,"likes":3,"metadata":{"p_key":"9455","p_author":"YinYin","p_authorkey":"64352","p_urlkey":"44673","p_title":"Increasing visual feedback","p_cat":"LD #34","p_event":"LD34","p_time":"1450734360","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"64352","us_name":"YinYin","us_username":"yinyin","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/GIF14.gif\"><img class=\"size-full wp-image-529105 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/GIF14.gif\" alt=\"visual feedback\" width=\"370\" height=\"598\" \/><\/a><\/p>\n <p>One thing that&#8217;s been problematic with my entry is players not perceiving subtle speed differences to discover how their inputs and actions actually affected their speed.<\/p>\n <p>I think this little bar below the score will help a lot with that and make it much easier to learn the game without further instructions.<\/p>\n <p>Further small tweaks and details in that gif:<\/p>\n <ul>\n <li>berries actually float up if you are going too slow or falling down (this helps a bit with understanding what&#8217;s going on, the berries are blown up by wind and you are chasing them)<\/li>\n <li>the first berry I&#8217;m catching there will always appear in the same place at the same time, unless you boost past the 250-500 range faster than it can spawn (this will make sure every play through can start out more easy and equal instead of waiting for a random drop)<\/li>\n <li>hitting a spiked berry beyond ignition will kick it away (this will help recognize the difference between touching a berry with and without fire protection)<\/li>\n <li>the beetle now lights up fully in the current speed colour (not just dark red tint, but also bright red\/yellow\/white)<\/li>\n <li>berries don&#8217;t overlap any more, but they may still hug each other a\u00a0bit<\/li>\n <\/ul>\n <p>This marks my first day of forking the LD version and continuing work (besides some FPS hassle I didn&#8217;t touch the game after jam) and I already got a huge list of things done (everything above as well as a lot of bug fixes, mechanical tweaks and designing future features).<\/p>","time":"December 21st, 2015 4:46 pm","title":"Increasing visual feedback"}