Post-Jam for Stardust
LD34 – Stardust
I was not very fond of the two themes that made their way to the top of the list. After an hour of brainstorming different game ideas I found it actually wasn’t that bad. I ended up with three ideas that I chose between. The first being an endless runner that involved dodging food as it makes you slower, until you can not run. The second idea was also an endless runner but involved some action with a jump and an attack, very unoriginal. The third idea is the one that I went with.
Game Idea:
I ended up going with a space object, or at that time a comet, that would fly through space collecting smaller objects until it became a star. Overall the gameplay was unoriginal but the slight variant and my love of space made be go with it. Instead of rushing into the barebones of the game I decided to do some research after I decided what kind of game I was going to make. I read up on various space objects and their respective sizes to get an idea of various stages the little comet can go through.
There were a few additional ideas that I came up with but they didn’t make it into the game. I didn’t get to add any other objects or special upgrades or even easter eggs. I spent a lot of time in Monodevelop trying to figure out how to fix my code or do simple things. I had played around with Unity before but I had never actually made anything outside of a tutorial before. I have programming experience in other languages though and some game logic experience from the past two ludum dares that I participated in that helped me get the game done in time.

The fact that I was able to finish the game, and have it up and playable amazed me considering this was my first time with Unity in terms of real development. I feel like with some more practice I will be in better shape for Ludum Dare 35. I also want to work on my audio and pixel art skills. Here’s to next time!
