{"author_name":"SgtBursk","cat":"LD #34","comments":[],"epoch":1450651200,"likes":0,"metadata":{"p_key":"9480","p_author":"SgtBursk","p_authorkey":"14965","p_urlkey":"44698","p_title":"Spirit-uality: A Post-Ludum Update","p_cat":"LD #34","p_event":"LD34","p_time":"1450651200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14965","us_name":"SgtBursk","us_username":"sgtbursk","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=14965\">Check out the new and improved post-Ludum Spirit-uality!<\/a><\/p>\n <p>I wanted to make the game somewhat more polished as the first submission was very raw. The sounds didn&#8217;t get replaced like I wanted. Hopefully I&#8217;ll have a better idea on how to get more video-game-sounding effects for next time. It&#8217;s still lacking in gameplay, but I&#8217;m proud of how it fits the themes of Growing and Two Button Controls.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Spirituality-Spirit.gif\"><img class=\"size-full wp-image-528747 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Spirituality-Spirit.gif\" alt=\"Spirituality Spirit\" width=\"296\" height=\"91\" \/><\/a><\/p>\n <p><strong>PATCH NOTES<\/strong><\/p>\n <p><strong>Bug Fixes:<\/strong><\/p>\n <ul>\n <li>Controls can no longer be set to the same key<\/li>\n <li>Spirit now regrows normally after reducing to smallest size<\/li>\n <\/ul>\n <p><strong>Gameplay:<\/strong><\/p>\n <ul>\n <li>Revamped the final Boss. Will no shoot you until you or it are dead<\/li>\n <li>DOWN: hold to prep attack, release to launch bolt<\/li>\n <li>UP: spam to raise shields to block the boss&#8217; projectiles<\/li>\n <li>Lengthened the world by ten times for those that need it<\/li>\n <li>Pressing &#8216;esc&#8217; now exits the game<\/li>\n <li>Game over when the spirit is hit when it&#8217;s already the smallest size<\/li>\n <li>Six more good deed encounters<\/li>\n <li>Tutorial now displays what happens in-game when the user presses UP and DOWN<\/li>\n <\/ul>\n <p><strong>Graphics<\/strong><\/p>\n <ul>\n <li>Jerry fist pumps on six successes in a row<\/li>\n <li>Jerry will have a fit if he misses a good deed when he&#8217;s on a streak<\/li>\n <li>Sky: changed the texture, and now fades in and out to go from night to day more clearly<\/li>\n <li>Added screenshake<\/li>\n <li>Spirit hovers slightly in place<\/li>\n <li>Replaced default window logo<\/li>\n <li>Many textures were retouched<\/li>\n <\/ul>","time":"December 20th, 2015 5:40 pm","title":"Spirit-uality: A Post-Ludum Update"}