{"author_link":"\/users\/x227man","author_name":"x227man","author_uid":"x227man","comments":[],"epoch":1501114705,"event":"LD39","format":"md","ldjam_node_id":37125,"likes":0,"metadata":{"p_key":"94917","p_author":"x227man","p_authorkey":"1019499","p_urlkey":"308950","p_title":"Let's do this, I'm in!","p_cat":"LDJam ","p_event":"LD39","p_time":"1501114705","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1019499","us_name":"x227man","us_username":"x227man","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":19499,"body":"Took part in the last LD and ran into an issue with managing the scope of the game, but this time I'm going to go in with that in mind and make what I can!\nI'll be using:\nUnity for my engine\nBlender or MagicaVoxel for models (if I decide to do something with models)\nPhotoshop for textures and\/or sprites\nAudacity, my mic, and my wonderful vocal chords for some sound effects\nGl;hf","comments":0,"created":"2017-07-27T00:16:13Z","files":[],"files-timestamp":0,"id":37125,"love":0,"meta":[],"modified":"2017-07-27T00:18:25Z","name":"Let's do this, I'm in!","node-timestamp":"2017-07-27T00:18:25Z","parent":37124,"parents":[1,5,9,32802,37124],"path":"\/events\/ludum-dare\/39\/power-struggle\/lets-do-this-im-in","published":"2017-07-27T00:18:25Z","scope":"public","slug":"lets-do-this-im-in","subsubtype":"","subtype":"","type":"post","version":93771},"node_metadata":{"n_key":"37125","n_urlkey":"308950","n_parent":"37124","n_path":"\/events\/ludum-dare\/39\/power-struggle\/lets-do-this-im-in","n_slug":"lets-do-this-im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"19499","n_created":"1501114573","n_modified":"1501114705","n_version":"93771","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/power-struggle\/lets-do-this-im-in","text":"Took part in the last LD and ran into an issue with managing the scope of the game, but this time I'm going to go in with that in mind and make what I can!\nI'll be using:\nUnity for my engine\nBlender or MagicaVoxel for models (if I decide to do something with models)\nPhotoshop for textures and\/or sprites\nAudacity, my mic, and my wonderful vocal chords for some sound effects\nGl;hf","title":"Let's do this, I'm in!","wayback_source":[]}