DDRKirby(ISQ) and friends are In!

We're at it again! Ludum Dare is upon us and boy do I feel unprepared! It's been a hectic few weeks lately but I'm taking a half-day of work on Friday and will do my best to calm myself mentally for the weekend.

This time around me and my partner-in-crime Kat will be joined by another artist who plans to help us out on the UI side! We actually are really hoping to make some sort of dialogue/narrative adventure game, trying to focus more on storytelling this time around rather than gameplay itself. It's a skill we're hoping to develop and what better time to work on it than LD? We're really inspired by games such as OneShot and want to explore that sort of medium.

As always, I'll be using some starter code which you can see here.

Tools: - Unity3D with Monodevelop as IDE, deploying to WebGL - FL Studio for music and audio - LabChirp and Freesound for any additional sfx needs - Paint Tool SAI/Photoshop/Illustrator for the artists - GIMP for any additional image processing I need to do on my end - Aseprite if we do any pixel art - Tiled and Tiled2Unity if we end up needing tilemaps

I think I'm also going to take the dive and try out Unity 2017, which was recently released. Hopefully that goes well!

My personal goals for LD39: - Make a game that tells a story! - Don't kill myself...take it easy and pace myself well! - Really focus on designing the game out beforehand, don't rush!

TODO list before LD starts: - Do a big grocery run to stock up on groceries and snacks. - Set up dropbox folder - Set up bitbucket repo and create Unity project - Make basic dialogue box script (?)

Good luck everyone, and godspeed!