Tools I Use
People seem to be really eager to pre-announce their tool belts, and I am kind of feeling left out now. So here are mine:
- Engine: Unity3D
- Coding: C# / Visual Studio Community 2017
- Visuals: Blender / Krita
- Sound: NA. (Will try BFXR for effects, but NFI what to use for background music…)
And seeing a lot of people announce they would be using their own engines, or even plain C… Makes me impressed.
I remember when I was young (sometime around 2000) me and a couple of friends tried to create a game. And I was coding it using… quick Basic. smile And I even managed to make a Fallout-like isometric map rendering with each tile having it’s “Sprite” and those were rendered in sequence to make a map. Though… at that time we didn’t know such words as “Rendering” or “Sprite”. Heck… Even the “sprites” we used for rendering were not actually images loaded from external files. Those were subroutines issuing commands to set color of specific pixels. And it was kind of tedious to make those (and adjust them if needed). And animations? We didn’t even get to those realms before the project died off.
But the most low-level tool I ever used for creating something, was probably my macro-assembler project… the “Life” simulation with glorious 320x200 resolution, 256 colors EGA graphics (Those are pretty trivial in assembler as all the video memory basically fits into one Segment - 64kb )… And it worked… Though it wasn’t epilepsy-friendly.