hack.source.net Post-Jam update
Last weekend, we took a stab at creating an online multiplayer shooter. If you haven’t seen it already, it’s a fun 2-player experiment where each player can hack the controls of the other player, disabling up to two buttons. Since the original release had a lot of technical problems, we’ve created a post-jam release that improves on the following:
- Explosions and sparks will not sync their positional data to the server more than once.
- Increasing how often the player and bullet syncs their data.
- Made the opposing player’s animations to be much more reactive.
- Changed the health meter graphics.
- Vastly increased the range of the radar.
- Player avatar now appears as arrows in the radar.
- Added a laser to indicate the path the bullet will follow.
- Prevented disabling more than one directional key
- Shields (called “Reflect”) can now be disabled. The programmer actually forgot to enable this button, and was meant to always be hackable.
- Made the player avatars and their colliders much larger.
Hopefully these simple changes will improve the playability of the game.
Tags: hack.source.net
