{"author_name":"xWarZonex","cat":"LD #34","comments":[],"epoch":1450556160,"likes":1,"metadata":{"p_key":"9507","p_author":"xWarZonex","p_authorkey":"39237","p_urlkey":"44725","p_title":"Deceit (Post Mortem)","p_cat":"LD #34","p_event":"LD34","p_time":"1450556160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39237","us_name":"xWarZonex","us_username":"xwarzonex","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>In this post, I&#8217;ll be going over what went wrong and right in my LD 34 entry, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=39237\"><strong><em>Deceit<\/em><\/strong><\/a>. <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=39237\">Play it here.<\/a>\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=39237\">( Hey look, a extra link! )<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/D.png\"><img class=\" wp-image-528392 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/D.png\" alt=\"D\" width=\"230\" height=\"186\" \/><\/a><\/p>\n <p>&#8220;Deceit is the story of a where a madman loses his memory, and the voices in his head take him over. The voices tell him to do stuff he doesn&#8217;t agree with, but he complies out of fear. You play as the madman, where you must follow the voices is this horror shooter game.&#8221;<\/p>\n <hr \/>\n <p><strong>What went right : <\/strong><\/p>\n <ul>\n <li>One of the greatest things that went right, its people loved the Voice Acting in this game. I am a Dubstep producer, and I have 2.5 years or so of experience with audio. As every Ludum Dare, I try my hardest to do something, audio wise, that sets the game apart from the rest. I feel like the Voice Acting throughout was a VERY nice touch.<\/li>\n <\/ul>\n <p style=\"text-align: center\"><em>There was a lot put into the Vo-coding ,and it was very complex! I couldn&#8217;t even fit 1\/5th of it all in a whole screen!<\/em><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/vo.png\"><img class=\" wp-image-528393 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/vo-300x163.png\" alt=\"vo\" width=\"410\" height=\"223\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/vo-300x163.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/vo-550x299.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/vo.png 1173w\" sizes=\"(max-width: 410px) 100vw, 410px\" \/><\/a><\/p>\n <ul>\n <li>Another thing that went right, was the art and atmosphere was amazing! I am NOT a artist in the slightest! I am probably the worst artist here, but somehow I managed to make some pretty neat stuff.<\/li>\n <\/ul>\n <p style=\"text-align: center\"><em>I guess It was a lot easier to draw when u have everything so dark you can&#8217;t see anything.<\/em><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/D4.png\"><img class=\"size-medium wp-image-528394 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/D4-300x225.png\" alt=\"D4\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/D4-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/D4-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/D4.png 638w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <ul>\n <li>Another thing that went right, was the gun mechanics turned out great! The guns accuracy varies, and the machines gun just felt so smooth. I love the guns.<\/li>\n <li>I didn&#8217;t have any major glitches that broke the game, but I did have to take away a couple features I wanted due to just not getting then to work and running low on time.<\/li>\n <li>I felt the overall feel of the game was complete. This is probably the most complete entry I&#8217;ve turned in for\u00a0a LD.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><em><strong>WHAT WENT WRONG <\/strong><\/em><\/p>\n <ul>\n <li>THE BIGGEST THING THAT I DID WRONG! Was I made it where you have to click on crates to open them! For some reason, people are getting SERIOUSLY ticked about this. I did this because if I programmed it to open on collision, it would likely repeat the process in the millisecond it takes to remove the crates collisions. I didn&#8217;t want 5 pistols spawning, and you are able to kill all the monsters in 1 hit.<\/li>\n <\/ul>\n <p style=\"text-align: center\"><em>I did this to keep the game from breaking, but people seriously hate having to click stuff&#8230; Its weird&#8230;<\/em><\/p>\n <ul>\n <li style=\"text-align: left\">The next biggest thing that went wrong, was I messed up on the movements. When you collide with a wall tile, It stops your x movement completely. Apparently, people do not know how to time a jump, and they cant make it over a tile&#8230; Idk, I think I got used to that, an didn&#8217;t even notice anything was weird, but some people\u00a0cant put 2 and 2 together and figure out how to time a jump, it is really easy.<\/li>\n <li style=\"text-align: left\">Another TERRIBLE thing that went wrong&#8230; even though I spent 15+ dollars on snack food&#8230; I ran out of them on the first night.<\/li>\n <\/ul>\n <p style=\"text-align: center\"><em>I had like 1 beef jerky stick that I had to proportion out to last 30 more hours XD.<\/em><\/p>\n <ul>\n <li style=\"text-align: left\">Let&#8217;s see&#8230; Another thing that didn&#8217;t quite go my way, Is I never had a opportunity to create some sweet dubstep due to the reason, it just wouldn&#8217;t fit the theme of the game. I did have some REALLY SICK audio effects! But no <strong>Dubstep.<\/strong><\/li>\n <\/ul>\n <p style=\"text-align: center\"><em>I had to replace where I normally put my dubstep, with dark ambience.<\/em><\/p>\n <ul>\n <li style=\"text-align: left\">Possibly the most painful thing that I did wrong&#8230; Was I went for a more metaphorical interpretation of the theme,\u00a0but people just didn&#8217;t see it well. I did this last LD, and it turned out great, but\u00a0it didn&#8217;t cope well with me this LD.<\/li>\n <\/ul>\n <p style=\"text-align: left\"><em><strong>Summary<\/strong><\/em><\/p>\n <p style=\"text-align: left\">Overall, I had a blast this LD! I learned so much about the structures of a song. Because of having to create ambience and background effect, I now realized how important the stuff in the background are to the overall song. I also learned, NO MORE METAPHORICAL INTERPRETATIONS! Next Ludum Dare, I am going to stick 100% to the theme, and focus more on the gameplay than the storyline. I&#8217;m super excited for the next Ludum Dare, and I can&#8217;t wait to apply what I learned in the next dare! This is probably the most fun I had participating in Ludum Dare, so I&#8217;m excited to keep it going! Goodluck with your games!<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=39237\">Check out my entry here!!!<\/a><\/p>\n <p style=\"text-align: center\"><a href=\"https:\/\/soundcloud.com\/noobstep-544260267\">Check out my sound cloud page!<\/a><\/p>\n <p style=\"text-align: center\">AND LISTEN TO MY LUDUM DARE SONG!<\/p>\n <p><iframe width=\"500\" height=\"400\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&#038;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F233374190&#038;show_artwork=true&#038;maxwidth=500&#038;maxheight=750\"><\/iframe><\/p>\n <p>&nbsp;<\/p>","time":"December 19th, 2015 3:16 pm","title":"Deceit (Post Mortem)"}