{"author_link": "/users/funisfun8", "author_name": "funisfun8", "author_uid": "funisfun8", "comments": [], "epoch": 1776209588, "event": "LD59", "format": "md", "ldjam_node_id": 426216, "likes": 14, "metadata": {"p_key": "95105", "p_author": "funisfun8", "p_authorkey": "1006085", "p_urlkey": "309715", "p_title": "Current Theme Thoughts - Tier List Edition", "p_cat": "LDJam ", "p_event": "LD59", "p_time": "1776209588", "p_likes": "14", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1006085", "us_name": "funisfun8", "us_username": "funisfun8", "event_start": "1776470400", "event_key": "113", "event_name": "Ludum Dare 59"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD59", "removed_author": false}, "_superparent": 424249, "_trust": 2, "author": 6085, "body": "### S\n\n- Split - Lots of mechanical opportunities, as well as thematic opportunities\n- Leave something behind - Mechanical opportunities\n- Layers - Mechanical opportunities\n\n### A\n\n- Paths - Mechanical opportunities\n- Signal - Mechanical opportunities\n- Cartography - Mechanical opportunities, built in aesthetics\n- Flow - Complex to implement, but multiple interpretations\n- Reflection - A few interpretations, but might produce a lot of similar games\n- Deja vu - Time loops are fun, but it feels like they've been done so well that it's hard to do something new in a jam\n- Side effects - Could be interesting mechanically and thematically\n\n### B\n\n- Merge - Match 3 and puzzle games are likely to overwhelm\n- Fragments - Interesting, but doesn't quite provide enough of a hook\n\n### C\n\n- Shelter - Thematically interesting, but might have limited mechanical opportunities\n- Transformation - Interesting, but can lead to difficult implementations\n- Waves - Too many wave-based games already, literal waves could be interesting but difficult\n- Falling apart - Difficult to implement, few mechanical interpretations\n- Strange machines - Generic, could apply to most any game\n- Out of bounds - Not sure how to interpret it, tbh\n- Unusual communication -  Actually interesting, but very explored by the board game space. Too focused on multiplayer.\n- Orbit - Lots of orbit-physics based games have been done, somewhat limiting\n- Trapped - Feels generic and story/setting focused\n- Chains - Chain physics can be difficult, and many games about connected characters or objects have been done semi-recently\n- Protect - Not really awful, but overdone and generic\n- Voyage - Thematic/aesthetic focused, but not the worst of those\n- Limited movement - This feels like more an extra challenge than a theme, even though it could theoretically speak to mechanics.\n- Illusion - This doesn't quite click for me. It doesn't really inspire mechanics or aesthetics\n- Vessel - This is... Odd. There's some ideas here, but it feels like a small and hard to pin down design space.\n\n### F\n\n- The wrong tool for the job - We had a theme like this on a previous LD and it wasn't great\n- Hidden spaces - Feels generic? Lots of games have hidden spaces. Not inspiring\n- Parasite - What do you even do with this one? It's purely thematic\n- No text in the entire game - Annoying limitation. Too many options, not enough inspirations\n- Dungeon - The most generic\n- Horde - Too generic\n- You are not supposed to be here - Generic, thematic focused, similar to past LD themes\n- Wrong character for this game - Limiting, similar to past LD themes\n- You are the environment - There's SO few ways to actually implement this\n", "comments": 2, "comments-timestamp": "2026-04-15T22:13:06Z", "created": "2026-04-14T23:31:04Z", "files": [], "files-timestamp": 0, "id": 426216, "love": 14, "love-timestamp": "2026-04-17T12:05:59Z", "meta": [], "modified": "2026-04-17T12:05:59Z", "name": "Current Theme Thoughts - Tier List Edition", "node-timestamp": "2026-04-14T23:33:08Z", "parent": 424281, "parents": [1, 5, 9, 424249, 424281], "path": "/events/ludum-dare/59/slime-signals/current-theme-thoughts-tier-list-edition", "published": "2026-04-14T23:33:08Z", "scope": "public", "slug": "current-theme-thoughts-tier-list-edition", "subsubtype": "", "subtype": "", "type": "post", "version": 1346082}, "node_metadata": {"n_key": "426216", "n_urlkey": "309715", "n_parent": "424281", "n_path": "/events/ludum-dare/59/slime-signals/current-theme-thoughts-tier-list-edition", "n_slug": "current-theme-thoughts-tier-list", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "6085", "n_created": "1776209464", "n_modified": "1776427559", "n_version": "1346082", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/59/slime-signals/current-theme-thoughts-tier-list-edition", "text": "### S\n\n- Split - Lots of mechanical opportunities, as well as thematic opportunities\n- Leave something behind - Mechanical opportunities\n- Layers - Mechanical opportunities\n\n### A\n\n- Paths - Mechanical opportunities\n- Signal - Mechanical opportunities\n- Cartography - Mechanical opportunities, built in aesthetics\n- Flow - Complex to implement, but multiple interpretations\n- Reflection - A few interpretations, but might produce a lot of similar games\n- Deja vu - Time loops are fun, but it feels like they've been done so well that it's hard to do something new in a jam\n- Side effects - Could be interesting mechanically and thematically\n\n### B\n\n- Merge - Match 3 and puzzle games are likely to overwhelm\n- Fragments - Interesting, but doesn't quite provide enough of a hook\n\n### C\n\n- Shelter - Thematically interesting, but might have limited mechanical opportunities\n- Transformation - Interesting, but can lead to difficult implementations\n- Waves - Too many wave-based games already, literal waves could be interesting but difficult\n- Falling apart - Difficult to implement, few mechanical interpretations\n- Strange machines - Generic, could apply to most any game\n- Out of bounds - Not sure how to interpret it, tbh\n- Unusual communication -  Actually interesting, but very explored by the board game space. Too focused on multiplayer.\n- Orbit - Lots of orbit-physics based games have been done, somewhat limiting\n- Trapped - Feels generic and story/setting focused\n- Chains - Chain physics can be difficult, and many games about connected characters or objects have been done semi-recently\n- Protect - Not really awful, but overdone and generic\n- Voyage - Thematic/aesthetic focused, but not the worst of those\n- Limited movement - This feels like more an extra challenge than a theme, even though it could theoretically speak to mechanics.\n- Illusion - This doesn't quite click for me. It doesn't really inspire mechanics or aesthetics\n- Vessel - This is... Odd. There's some ideas here, but it feels like a small and hard to pin down design space.\n\n### F\n\n- The wrong tool for the job - We had a theme like this on a previous LD and it wasn't great\n- Hidden spaces - Feels generic? Lots of games have hidden spaces. Not inspiring\n- Parasite - What do you even do with this one? It's purely thematic\n- No text in the entire game - Annoying limitation. Too many options, not enough inspirations\n- Dungeon - The most generic\n- Horde - Too generic\n- You are not supposed to be here - Generic, thematic focused, similar to past LD themes\n- Wrong character for this game - Limiting, similar to past LD themes\n- You are the environment - There's SO few ways to actually implement this\n", "title": "Current Theme Thoughts - Tier List Edition", "wayback_source": []}