{"author_link":"\/users\/absolute-garbage","author_name":"Absolute Garbage","author_uid":"absolute-garbage","comments":[],"epoch":1776444650,"event":"LD59","format":"md","ldjam_node_id":427770,"likes":22,"metadata":{"p_key":"95225","p_author":"Absolute Garbage","p_authorkey":"1389806","p_urlkey":"310162","p_title":"From a marketing perspective why indie devs should avoid AI art","p_cat":"LDJam ","p_event":"LD59","p_time":"1776444650","p_likes":"22","p_comments":"0","p_status":"WAYBACK","us_key":"1389806","us_name":"LDJam user 389806","us_username":"389806","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":389806,"body":"Speaking as a player, the problem with AI, especially AI art, is that they are associated with low effort, and most times they are very low effort. Fun games require a lot of love and effort from the developer. If your game design is actually really good, using cheap (stressing cheap here) AI art is like putting a fancy dish inside a junk food box. People immediately associate it with trash even if the design is good. \nProgramming\/amature art is much better because there are a lot of great games made with them, and people associate them with \"cool hidden gem made by a random guy\", which is the spirit of indie games. ","comments":4,"comments-timestamp":"2026-04-22T21:40:57Z","created":"2026-04-17T16:46:26Z","files":[],"files-timestamp":0,"id":427770,"love":22,"love-timestamp":"2026-04-18T00:22:27Z","meta":[],"modified":"2026-04-22T21:40:57Z","name":"From a marketing perspective why indie devs should avoid AI art","node-timestamp":"2026-04-17T17:07:25Z","parent":426253,"parents":[1,5,9,424249,426253],"path":"\/events\/ludum-dare\/59\/downtown-signal\/from-a-marketing-perspective-why-indie-devs-should-avoid-ai-art","published":"2026-04-17T16:50:50Z","scope":"public","slug":"from-a-marketing-perspective-why-indie-devs-should-avoid-ai-art","subsubtype":"","subtype":"","type":"post","version":1348347},"node_metadata":{"n_key":"427770","n_urlkey":"310162","n_parent":"426253","n_path":"\/events\/ludum-dare\/59\/downtown-signal\/from-a-marketing-perspective-why-indie-devs-should-avoid-ai-art","n_slug":"from-a-marketing-perspective-why","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"389806","n_created":"1776444386","n_modified":"1776894057","n_version":"1348347","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/downtown-signal\/from-a-marketing-perspective-why-indie-devs-should-avoid-ai-art","text":"Speaking as a player, the problem with AI, especially AI art, is that they are associated with low effort, and most times they are very low effort. Fun games require a lot of love and effort from the developer. If your game design is actually really good, using cheap (stressing cheap here) AI art is like putting a fancy dish inside a junk food box. People immediately associate it with trash even if the design is good. \nProgramming\/amature art is much better because there are a lot of great games made with them, and people associate them with \"cool hidden gem made by a random guy\", which is the spirit of indie games. ","title":"From a marketing perspective why indie devs should avoid AI art","wayback_source":[]}