First time Ludum Dare

Greetings to all fellow Gladiators!

I've been creating and tinkering on games since I was a teenager and it got me into programming. My first game ever was a risk board game adaption I shared with friends - in Turbo Pascal on MS-DOS. Then I wanted to create a Game Engine, because if you didnt write everything yourself, you didnt really achieved it, right? lol. Well, I never finished the engine and learned I shouldn't try too.

Now after 25 years working in the industry professionally (but almost entirely not in the games industry, because it eats souls) and working in a VR team for my media company using Unreal 4 and later Unity I finally settled on Godot for my private tinkering.

So its time to finally use my many years old Ludum Dare account! Yes!

I'll try not to sweat it, aiming low in scope and reach some finished result. I'll be working with my non-dev partner and have a fun weekend together.

Our stack will be: Godot 4.6 (OpenGL) Blender (For Low Poly assets if needed) FL Studio (Music) Audacity (Recording Effects) Aseprite (Sprites & Textures)

Export to HTML5 and Windows, deploy on itch.io

Good luck and a lot of fun to everyone!