I'm creating a strategy game. God help me.
When I'm not needlesly inflicting crunch on myself for pain and glory, I work in Godot on a data heavy caravan sim game. My regular project is a really Resource intensive project, and I'm pretty well practiced at data structures in Godot, plus my art isn't phenomenal- this seemed like the best use of my resources.
The idea is that you're playing a Mage Lord commanding units to build arcane relays that you can use to cast your magic in battle, using the concept of "Signal" from those relays to dictate where you can and cannot cast your magic, and power your buildings. The end goal is to spread your signal to your opponent's Mage Tower, and destroy it.
I am fairly certain I can make a hot seat multiplayer version of the game relatively quickly. As a modest stretch goal, I'd like to get computer driven players in the game.
Originally, I had this idea that the wizard could cast an Avatar spell and actually show up in the combat as a unit, and turn it in to a top down action brawler, but I realized that just the strategy game context was probably going to take all weekend to get right, so for the first time in my personal Ludum Dare history....
I'm not overscoping my project.
....
As much as I could be.
Hope your project is going well. Sorry for the lack of pictures, but I think a lot of my game is going to be data structures before I have anything really visible.
Wish me luck ^^;