{"author_link":"\/users\/xedur","author_name":"XeduR","author_uid":"xedur","comments":[],"epoch":1776502822,"event":"LD59","format":"md","ldjam_node_id":428758,"likes":20,"metadata":{"p_key":"95414","p_author":"XeduR","p_authorkey":"1165394","p_urlkey":"310564","p_title":"The Hunt for Red April","p_cat":"LDJam ","p_event":"LD59","p_time":"1776502822","p_likes":"20","p_comments":"0","p_status":"WAYBACK","us_key":"1165394","us_name":"XeduR","us_username":"xedur","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":6,"author":165394,"body":"# Finally back to LD after a few years away!\n\nI'm done with the first functioning prototype for **The Hunt for Red April**.\n\nI was originally envisioning a submarine vs submarine game, but I think the pathfinding and related logic would be too time consuming and difficult to get right that I'm pivoting to a submarine hunting an aircraft carrier, while avoiding enemy destroyers. That way, I don't have to worry about pathfinding, collisions, etc. for AI ships. :sweat_smile: \n\n![the-hunt-proto-1.gif](\/\/\/raw\/216\/82\/z\/6fe64.gif)\n","comments":1,"comments-timestamp":"2026-04-18T10:01:05Z","created":"2026-04-18T08:54:21Z","files":[],"files-timestamp":0,"id":428758,"love":20,"love-timestamp":"2026-04-18T12:58:38Z","meta":[],"modified":"2026-04-18T12:58:38Z","name":"The Hunt for Red April","node-timestamp":"2026-04-18T09:00:22Z","parent":427334,"parents":[1,5,9,424249,427334],"path":"\/events\/ludum-dare\/59\/the-hunt-for-red-april\/the-hunt-for-red-april","published":"2026-04-18T09:00:22Z","scope":"public","slug":"the-hunt-for-red-april","subsubtype":"","subtype":"","type":"post","version":1350043},"node_metadata":{"n_key":"428758","n_urlkey":"310564","n_parent":"427334","n_path":"\/events\/ludum-dare\/59\/the-hunt-for-red-april\/the-hunt-for-red-april","n_slug":"the-hunt-for-red-april","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"165394","n_created":"1776502461","n_modified":"1776517118","n_version":"1350043","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/the-hunt-for-red-april\/the-hunt-for-red-april","text":"# Finally back to LD after a few years away!\n\nI'm done with the first functioning prototype for **The Hunt for Red April**.\n\nI was originally envisioning a submarine vs submarine game, but I think the pathfinding and related logic would be too time consuming and difficult to get right that I'm pivoting to a submarine hunting an aircraft carrier, while avoiding enemy destroyers. That way, I don't have to worry about pathfinding, collisions, etc. for AI ships. :sweat_smile: \n\n![the-hunt-proto-1.gif](\/\/\/raw\/216\/82\/z\/6fe64.gif)\n","title":"The Hunt for Red April","wayback_source":[]}