I tried, I really tried
So, I thought I would use Godot this time rather than my usual Raylib, or SDL3 framework. I wanted to use Godot because it exports to the web really easily.
But... I... just... can't...
Godot is great, the work flow is great, the IDE is wonderful. But; I don't have it in me to just do a few clicks, set some parameters and off we go. I had the game 3/4 of the way finished in less than an 2 hours and I am not even familiar with Godot. I just can't do that.
I guess I have been a 'C' programmer for too many years.
So, going to use Raylib and you will just have to D/L the game rather than play it on the web. I might try to use emscripten to get a web version.