{"author_name": "KunoNoOni", "cat": "LD #34", "comments": [{"author_name": "", "time": "December 17, 2015 9:05 pm", "epoch": 1450404300, "text": "Dude, is your avatar Tatewaki Kuno? Nice. 😉 I&#8217;ll play your game when I have time!", "spam": "N"}], "epoch": 1450400040, "likes": 2, "metadata": {"p_key": "9565", "p_author": "KunoNoOni", "p_authorkey": "6464", "p_urlkey": "44785", "p_title": "“Greatest physics-based game that doesn’t use real physics” a Post-Mortem of a travesty", "p_cat": "LD #34", "p_event": "LD34", "p_time": "1450400040", "p_likes": "2", "p_comments": "1", "p_status": "UPD5", "us_key": "6464", "us_name": "KunoNoOni", "us_username": "/author/kunonooni/", "event_start": "1449792000", "event_key": "31", "event_name": "LD34"}, "text": "<p><strong>What Went Wrong</strong></p>\n <p>I honestly don&#8217;t know where to begin. I will start by saying after LD33 I spent about 95% of my time trying to better my game development skills. Learning how to do different things, like rotating towards an object or creating a mouse zoom. I even watched several videos on Khan&#8217;s Academy on Calculus and Trigonometry because I never learned those back in High School. I really thought I was prepared for this LD and then the themes were announced and I was like &#8216;yeah I got this&#8217;. Well I didn&#8217;t have this&#8230; heck I didn&#8217;t have anything. </p>\n <p>All that preparing went right out the windows. I started making some art like I normally do and starting drawing blanks on how to actually implement the ideas I had. So I changed my idea around and came up with a new one then I went to bed. Woke up Saturday morning and started in on my new idea. a couple of hours later I was like &#8220;This is totally not fun at all&#8221;. So I scraped it and stated in on another idea I had thought of which also turned out to not be fun. At this point I was getting frustrated and depressed. Its such a motivator killer to discover your game is no fun. It was at that point that I gave up&#8230;. I was out of the Compo and boy was I depressed. I&#8217;ve never failed to make a game in all the times I&#8217;ve entered the LD. </p>\n <p>Being a failure is no fun. I sulked and moped around the house the rest of the night then I went to bed. Woke up Sunday morning and had a thought about a game I could make. I came down stairs and did a little prototyping. I liked the results so I continued to flesh it out. I was inspired! Now I only had 8 hour as I had a prior engagement that would take about 4 hours. I was able to reuse some of the art I had created on Saturday so that made me happy it didn&#8217;t go to waste. I was half done when I again realized the game was not as good as some of my other games, as it was only mildly fun. Alright I&#8217;ll be honest&#8230; its no fun at all <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /> so when something is not fun you need to make it funny! lol!</p>\n <p><strong>What Went Right</strong></p>\n <p>1. I made a game! </p>\n <p>I need to start strong as I don&#8217;t really have anything else&#8230; So yeah, I made a game for LD 34 and I&#8217;m not a failure! </p>\n <p>If you&#8217;d like to try and judge for yourself you can play it <a href=\"http://ludumdare.com/compo/ludum-dare-34/?action=preview&amp;uid=6464\">here</a></p>\n <p>I ask 2 things though.</p>\n <p>1. If you do try it out please leave feedback.<br />\n 2. The track only goes to 20, if for some odd reason you get beyond that can you leave feedback on how you did it. In all of my testing I never got past 11 or 12. </p>", "time": "December 17th, 2015 7:54 pm", "title": "“Greatest physics-based game that doesn’t use real physics” a Post-Mortem of a travesty"}