{"author_link":"\/users\/rogual","author_name":"rogual","author_uid":"rogual","comments":[],"epoch":1776612158,"event":"LD59","format":"md","ldjam_node_id":429606,"likes":5,"metadata":{"p_key":"95771","p_author":"rogual","p_authorkey":"1002042","p_urlkey":"311056","p_title":"Music Time","p_cat":"LDJam ","p_event":"LD59","p_time":"1776612158","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1002042","us_name":"LDJam user 2042","us_username":"2042","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":2042,"body":"My game works, and I quite like it, so I think I'm just going to spend the rest of the time on music.\n\nI think David Lynch once said that a great secret for making good films \u2014\u00a0and I think it probably applies to games too \u2014\u00a0is to do the music first, and then listen to it and let it give you ideas. And when you make the final thing, the soundtrack will of course fit perfectly!\n\nI think this is probably a good idea, and I'd like to try it sometime, but in Ludum Dare I always do the music last, because fiddling around in a DAW just expands to fill all available time.\n\n![Screenshot 2026-04-20 at 00.18.13.png](\/\/\/raw\/af7\/z\/7015b.png)","comments":2,"comments-timestamp":"2026-04-19T16:21:39Z","created":"2026-04-19T15:18:41Z","files":[],"files-timestamp":0,"id":429606,"love":5,"love-timestamp":"2026-04-19T16:38:16Z","meta":[],"modified":"2026-04-19T16:38:16Z","name":"Music Time","node-timestamp":"2026-04-19T15:22:38Z","parent":426462,"parents":[1,5,9,424249,426462],"path":"\/events\/ludum-dare\/59\/ziggy-zapper-and-the-robot-factory\/music-time","published":"2026-04-19T15:22:38Z","scope":"public","slug":"music-time","subsubtype":"","subtype":"","type":"post","version":1352344},"node_metadata":{"n_key":"429606","n_urlkey":"311056","n_parent":"426462","n_path":"\/events\/ludum-dare\/59\/ziggy-zapper-and-the-robot-factory\/music-time","n_slug":"music-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2042","n_created":"1776611921","n_modified":"1776616696","n_version":"1352344","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/ziggy-zapper-and-the-robot-factory\/music-time","text":"My game works, and I quite like it, so I think I'm just going to spend the rest of the time on music.\n\nI think David Lynch once said that a great secret for making good films \u2014\u00a0and I think it probably applies to games too \u2014\u00a0is to do the music first, and then listen to it and let it give you ideas. And when you make the final thing, the soundtrack will of course fit perfectly!\n\nI think this is probably a good idea, and I'd like to try it sometime, but in Ludum Dare I always do the music last, because fiddling around in a DAW just expands to fill all available time.\n\n![Screenshot 2026-04-20 at 00.18.13.png](\/\/\/raw\/af7\/z\/7015b.png)","title":"Music Time","wayback_source":[]}