{"author_link":"\/users\/mokabread","author_name":"Mokabread","author_uid":"mokabread","comments":[],"epoch":1776616385,"event":"LD59","format":"md","ldjam_node_id":429629,"likes":2,"metadata":{"p_key":"95778","p_author":"Mokabread","p_authorkey":"1424506","p_urlkey":"311066","p_title":"We Planned Levels, Then the Bugs Arrived","p_cat":"LDJam ","p_event":"LD59","p_time":"1776616385","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1424506","us_name":"Mokabread","us_username":"mokabread","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":424506,"body":"After two days of nonstop crunch time, we\u2019ve finally pulled off our core visual vision, more or less.\nWe locked in all level designs on Day 1, yet endless functional bugs kept popping up during actual development. On top of that, we hope to make the gameplay more content-rich and fun, so we\u2019re going to redesign a few harder difficulty levels haha.![1.gif](\/\/\/raw\/a3a\/76\/z\/70196.gif)\nWe\u2019re really into the aesthetic of tape punk and tape futurism, so we designed our UI and decorative borders around this unique style for the art side.![2.png](\/\/\/raw\/a3a\/76\/z\/70199.png)\nThere\u2019s still a ton of work left untouched, including sound effects, BGM and other details. We\u2019ll have to grind nonstop on the final day to catch up.","comments":1,"comments-timestamp":"2026-04-19T16:34:58Z","created":"2026-04-19T16:03:56Z","files":[],"files-timestamp":0,"id":429629,"love":2,"love-timestamp":"2026-04-19T16:34:19Z","meta":[],"modified":"2026-04-19T16:34:58Z","name":"We Planned Levels, Then the Bugs Arrived","node-timestamp":"2026-04-19T16:33:05Z","parent":424546,"parents":[1,5,9,424249,424546],"path":"\/events\/ludum-dare\/59\/whats-wrong-with-my-keyboard\/we-planned-levels-then-the-bugs-arrived","published":"2026-04-19T16:33:05Z","scope":"public","slug":"we-planned-levels-then-the-bugs-arrived","subsubtype":"","subtype":"","type":"post","version":1352484},"node_metadata":{"n_key":"429629","n_urlkey":"311066","n_parent":"424546","n_path":"\/events\/ludum-dare\/59\/whats-wrong-with-my-keyboard\/we-planned-levels-then-the-bugs-arrived","n_slug":"we-planned-levels-then-the-bugs-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"424506","n_created":"1776614636","n_modified":"1776616498","n_version":"1352484","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/whats-wrong-with-my-keyboard\/we-planned-levels-then-the-bugs-arrived","text":"After two days of nonstop crunch time, we\u2019ve finally pulled off our core visual vision, more or less.\nWe locked in all level designs on Day 1, yet endless functional bugs kept popping up during actual development. On top of that, we hope to make the gameplay more content-rich and fun, so we\u2019re going to redesign a few harder difficulty levels haha.![1.gif](\/\/\/raw\/a3a\/76\/z\/70196.gif)\nWe\u2019re really into the aesthetic of tape punk and tape futurism, so we designed our UI and decorative borders around this unique style for the art side.![2.png](\/\/\/raw\/a3a\/76\/z\/70199.png)\nThere\u2019s still a ton of work left untouched, including sound effects, BGM and other details. We\u2019ll have to grind nonstop on the final day to catch up.","title":"We Planned Levels, Then the Bugs Arrived","wayback_source":[]}