{"author_link":"\/users\/richnou","author_name":"Richnou","author_uid":"richnou","comments":[],"epoch":1776631262,"event":"LD59","format":"md","ldjam_node_id":429773,"likes":0,"metadata":{"p_key":"95846","p_author":"Richnou","p_authorkey":"1076133","p_urlkey":"311160","p_title":"Fire (and time to sleep... sniff) !","p_cat":"LDJam ","p_event":"LD59","p_time":"1776631262","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1076133","us_name":"Richnou","us_username":"richnou","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":2,"author":76133,"body":"We're stopping for tonight, it's a \"working day\" tomorrow and I need to be rested. LD59 ends tomorrow evening, I hope to have some time to get back into it - I should.\n\nToday's highlights:\n- a lot of time wasted on the controls (Unity seems to detect unconnected ghost gamepads, which doesn't help matters)\n- the enemies start shooting at the player, with \"imprecise accuracy\" (that's a concept)... and the player can retaliate (with precise imprecision?)\n\n![Screenshot at Apr 19 22-30-37.png](\/\/\/raw\/569\/21\/z\/702d7.png)","comments":0,"created":"2026-04-19T20:32:04Z","files":[],"files-timestamp":0,"id":429773,"love":0,"meta":[],"modified":"2026-04-19T20:41:02Z","name":"Fire (and time to sleep... sniff) !","node-timestamp":"2026-04-19T20:41:02Z","parent":428976,"parents":[1,5,9,424249,428976],"path":"\/events\/ludum-dare\/59\/$428976\/fire-and-time-to-sleep-sniff","published":"2026-04-19T20:41:02Z","scope":"public","slug":"fire-and-time-to-sleep-sniff","subsubtype":"","subtype":"","type":"post","version":1353244},"node_metadata":{"n_key":"429773","n_urlkey":"311160","n_parent":"428976","n_path":"\/events\/ludum-dare\/59\/$428976\/fire-and-time-to-sleep-sniff","n_slug":"fire-and-time-to-sleep-sniff","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"76133","n_created":"1776630724","n_modified":"1776631262","n_version":"1353244","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/$428976\/fire-and-time-to-sleep-sniff","text":"We're stopping for tonight, it's a \"working day\" tomorrow and I need to be rested. LD59 ends tomorrow evening, I hope to have some time to get back into it - I should.\n\nToday's highlights:\n- a lot of time wasted on the controls (Unity seems to detect unconnected ghost gamepads, which doesn't help matters)\n- the enemies start shooting at the player, with \"imprecise accuracy\" (that's a concept)... and the player can retaliate (with precise imprecision?)\n\n![Screenshot at Apr 19 22-30-37.png](\/\/\/raw\/569\/21\/z\/702d7.png)","title":"Fire (and time to sleep... sniff) !","wayback_source":[]}