Christmas Eve Late Delivery Service: Post-Mortem Ritual
My fellow Ludumers.
Thanks a lot to those who already rated my entry and left a comment. For the others, I don’t blame you, yet. Just innocently pretend you forgot and go there fix this outrageous mistake: Right here… Thanks

Delivery in process
Now, quick word about this edition.
Introduction
This Ludum Dare was my best experience yet. Maybe not based on the game’s quality (you tell me), but based on the workflow. This is the second time I use Unity3d/Blender and the progress between past Augustus and now are obvious. Back then I wasted half my time looking for documentation. I was way more ready this time.
Tools I used
- Engine: Unity3D 5.2
- Art: Blender 3D – Illustrator
- Sound: SFXR – Mic – Audacity – Garage Band
- Project Manager: Trello
- Timelapse: Chronolapse
- Streaming (yeah I was live on Twitch, not really efficient): OBS
- Video Editing: Sony Movie Studio Platinum
The Good
- The Theme: as restrictive as last year (Remember “Entire game on a screen”?)
- I put my wife and the kid in the car and they went visit my parents => calm and focused weekend.
- I found time to party with long missing friends (no alcohol, seen my sleep deprivation)
- Trello: great tool to keep track of what to do, add, fix, improve in the game.
- a workflow I would like to have each day (Except for the sleep deprivation)
- Unity3D: love this program.
The Bad
No so much, really.
- I forgot this //INSERT STRONG LANGUAGE HERE// data folder when I uploaded the game. I know nothing…
- The originality of the game isn’t its strongest suit. I must think outside the box next time.
- My clouds look like stones (poll realized on a representative sample of 3 people after the submission)
- The tutorial could have been better.
- The “throwing gift” animation would have been better with an extra single line of code I now add in the POST-COMPO version
Fan of Timelapse ? Be my guest.
Thanks a lot to PoV for all of this.
Thanks for reading. See you next time…
