my phone call mix n match game

GeminiemGenerated/emImage_rts6trrts6trrts6 1.png

I made a game where you're a 1940s switchboard operator handling some very zany, zany calls. (๐Ÿ) Two unrelated callers ended up tangled on the same wire. Sort each line back to where it belongs.

This one continues something I've been running in the same repo. For Genuary 2026, I ran a daily creative-coding agent for 31 days โ€” each piece shipped with its own manifesto logging what I refused, what I chose, and why, plus a daily prompt and constraint set. For LD59 I pointed the same habits at the "Signal" theme: the agent bootstrapped this weekend's Claude Code harness, looped on ideation, and prototyped several directions I threw out along the way.

The pixel art came out of a pipeline I tuned during Genuary โ€” the agent drafts image prompts, Nanobanana on Gemini renders them, I clean up transparency in Figma and scale 2โ€“3ร— down for crisp pixels.

Source code repo has the full dev trail, including every pivot, my harness skills and configs, and the tasks behind the delivery written in beads_rust.